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Summary
Enemies | Frogloks
|
Special | Kerriel, Boat
|
Saves | 2 total: third of the way through, end at Kerriel
|
Portal | None
|
Chests | 4
|
Bosses | None
|
Exits | Boat
|
Description
Frogloks are similar to goblins and not very dangerous. They move slowly and do not have a ranged
attack. They try to sneak up by swimming up to you before attacking, but you should still be able
to spot them easily.
At the end of this complex, as you pass the 2nd save point,
Kerriel the mermaid will tell you
how one of the three cyclopes on this plane stole her badly pronounced conch and that she wants it
back before she will teach you how to breathe water. She couldn't tell which one stole it, but you
will find it on the last cyclops you kill. Even though this area is called Kerriel's Cave, you will
not find
Kerriel in this area again after you leave. Instead,
Kerriel tells you to meet
her in the caves on Gnome Island and gives you a boat to use. This means the game becomes less linear
as now you can choose where to go next on this plane. The boat acts as an exit on each of the following
five areas when you use it. However, you will only ever see four options because obviously it can't
take you to your current location:
- Kerriel's Cave
- Solitary Eyeland
- Island of Lost Hope
- Isle of Deep Regret
- Gnome Island
This walkthrough presents these locations in that order, but you may want to consider going to Gnome
Island first to go shopping, or to Isle of Deep Regret to fight the easiest boss first.
Most Efficient Route
The room to the right of the start has nothing of consequence. Go into the room on the left of the
start for a chest. Continue following the left wall until the save point, and then follow the right
wall. After you have finished with the right branch and are doubling back on yourself, return to the
save point for a save, and then follow the left wall to the 2nd save point and
Kerriel. The
room with the 2nd save point is large so you may want to explore it but there are no chests to find
in it.
Fastest Route
Go straight up the passage in front of where you start. Follow the right wall to the save point. When
you have a choice of passageway, go left and then left again. Follow the right wall all the way to the
2nd save point and
Kerriel.