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Amber: +17% to 18% resist all.
Angel's: All spells are raised one level.
Arch-Angel's: All spells are raised two levels.
Awesome: +135% to +150% armor.
Azure: +24% to +25% resist lightning.
Bent: -45% to -60% damage.
Blessed: +91% to +105% armor.
Blue: +10% to +18% resist lightning.
Bountiful: Charges of staff are tripled.
Brass: -1 to -4 to hit.
Bronze: +1 to +5 to hit.
Brutal: +81% to +90% damage.
Burgundy: +31% to +40% resist fire.
Champion's: +126% to 150% damage and +51 to +75 to hit.
Clumsy: -45% to -65% damage and -1 to -5 to hit.
Cobalt: +41% to +50% resist lightning.
Crimson: +21% to +40% resist fire.
Crystal: +41% to +50% resist magic.
Crystalline [HF]: +200% to +280% damage.
Deadly: +38% to +45% damage.
Decay [HF]: +150% to +250% damage.
Diamond: +51% to 60% resist magic.
Dragon's: +51 to +60 mana.
Drake's: +41 to +50 mana.
Dull: -20% to -40% damage and -4 to -5 to hit.
Emerald: +41% to +50% resist all.
Fine: +20% to +30% armor.
Frog's: -1 to -10 mana.
Garnet: +41% to +50% resist fire.
Glorious: +71% to +90% armor.
Godly: +171% to +200% armor.
Gold: +25 to +27 to hit.
Grand: +41% to +55% armor.
Heavy: +51% to +65% damage.
Holy: +151% to +170% armor.
Hydra's: +81 to +100 mana.
Hyena's: -11 to -25 mana.
Iron: +6 to +8 to hit.
Ivory: +31% to +40% resist magic.
Jade: +21% to +30% resist all.
Jagged: +20% to +35% damage.
King's: +151% to +175% damage and +76 to +100 to hit.
Knight's: +100% to +105% damage and +31 to +40 to hit.
Lapis: +31% to +40% resist lightning.
Lord's: +81% to +95% damage and +21 to +30 to hit.
Massive: +96% to +110% damage.
Master's: +105% to +115% damage and +41 to +50 to hit.
Mithril: +41% to +60 to hit.
Merciless: +151% to +175% damage.
Meteoric: +61 to +80 to hit.
Obsidian: +35% to +37% resist all.
Pearl: +21% to +30% resist magic.
Platinum: +31 to +40 to hit.
Plentiful: Charges of staff are doubled.
Red: +15% resist fire.
Ruby: +51% to +60% resist fire.
Rusted: -25% to -50% armor.
Ruthless: +126% to +150% damage.
Saintly: +111% to +130% armor.
Sapphire: +51% to +60% resist lightning.
Serpent's: +30 to +35 mana.
Sharp: +20% to +35% damage and +1 to +5 to hit.
Silver: +16 to +20 to hit.
Snake's: +21 to +30 mana.
Soldier's: +66% to +80% damage and +16 to +20 to hit.
Spider's: +10 to +15 mana.
Steel: +11 to +15 to hit.
Strange: +101 to +150 to hit.
Strong: +31% to +35% armor.
Sturdy: +20% to +30% armor.
Tin: -6 to -10 to hit.
Topaz: +10% to +15% resist all.
Useless: -80% damage.
Valiant: +56% to +70% armor.
Vulnerable: -51% to -100% armor.
Warrior's: +51% to +65% damage and +11 to +15 to hit.
Weak: -30% damage.
Weird: +81 to +100 to hit.
White: +10% to +20% resist magic.
Wyrm's: +61 to +80 mana.
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