Advertisement

 


Item Prefixes
Amber: +17% to 18% resist all.

Angel's: All spells are raised one level.

Arch-Angel's: All spells are raised two levels.

Awesome: +135% to +150% armor.

Azure: +24% to +25% resist lightning.

Bent: -45% to -60% damage.

Blessed: +91% to +105% armor.

Blue: +10% to +18% resist lightning.

Bountiful: Charges of staff are tripled.

Brass: -1 to -4 to hit.

Bronze: +1 to +5 to hit.

Brutal: +81% to +90% damage.

Burgundy: +31% to +40% resist fire.

Champion's: +126% to 150% damage and +51 to +75 to hit.

Clumsy: -45% to -65% damage and -1 to -5 to hit.

Cobalt: +41% to +50% resist lightning.

Crimson: +21% to +40% resist fire.

Crystal: +41% to +50% resist magic.

Crystalline [HF]: +200% to +280% damage.

Deadly: +38% to +45% damage.

Decay [HF]: +150% to +250% damage.

Diamond: +51% to 60% resist magic.

Dragon's: +51 to +60 mana.

Drake's: +41 to +50 mana.

Dull: -20% to -40% damage and -4 to -5 to hit.

Emerald: +41% to +50% resist all.

Fine: +20% to +30% armor.

Frog's: -1 to -10 mana.

Garnet: +41% to +50% resist fire.

Glorious: +71% to +90% armor.

Godly: +171% to +200% armor.

Gold: +25 to +27 to hit.

Grand: +41% to +55% armor.

Heavy: +51% to +65% damage.

Holy: +151% to +170% armor.

Hydra's: +81 to +100 mana.

Hyena's: -11 to -25 mana.

Iron: +6 to +8 to hit.

Ivory: +31% to +40% resist magic.

Jade: +21% to +30% resist all.

Jagged: +20% to +35% damage.

King's: +151% to +175% damage and +76 to +100 to hit.

Knight's: +100% to +105% damage and +31 to +40 to hit.

Lapis: +31% to +40% resist lightning.

Lord's: +81% to +95% damage and +21 to +30 to hit.

Massive: +96% to +110% damage.

Master's: +105% to +115% damage and +41 to +50 to hit.

Mithril: +41% to +60 to hit.

Merciless: +151% to +175% damage.

Meteoric: +61 to +80 to hit.

Obsidian: +35% to +37% resist all.

Pearl: +21% to +30% resist magic.

Platinum: +31 to +40 to hit.

Plentiful: Charges of staff are doubled.

Red: +15% resist fire.

Ruby: +51% to +60% resist fire.

Rusted: -25% to -50% armor.

Ruthless: +126% to +150% damage.

Saintly: +111% to +130% armor.

Sapphire: +51% to +60% resist lightning.

Serpent's: +30 to +35 mana.

Sharp: +20% to +35% damage and +1 to +5 to hit.

Silver: +16 to +20 to hit.

Snake's: +21 to +30 mana.

Soldier's: +66% to +80% damage and +16 to +20 to hit.

Spider's: +10 to +15 mana.

Steel: +11 to +15 to hit.

Strange: +101 to +150 to hit.

Strong: +31% to +35% armor.

Sturdy: +20% to +30% armor.

Tin: -6 to -10 to hit.

Topaz: +10% to +15% resist all.

Useless: -80% damage.

Valiant: +56% to +70% armor.

Vulnerable: -51% to -100% armor.

Warrior's: +51% to +65% damage and +11 to +15 to hit.

Weak: -30% damage.

Weird: +81 to +100 to hit.

White: +10% to +20% resist magic.

Wyrm's: +61 to +80 mana.