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Item Suffixes
Absorption: -3 hit points taken per enemy hit.

Accuracy: +13 Dexterity.

Atrophy: -1 to -5 Dexterity.

Balance: Faster hit recovery.

Bashing: Damages the target's armor 8 to 24 AC per turn.

Blood: Adds 5% of damage done to HP.

Brilliance: +11 to +15 Magic.

Brittleness: -26% to -75% durability.

Burning: Additional fire arrow attack that does 1 to 16 fire damage.

Carnage: +14 to +16 damage.

Corruption: Lose all of your mana.

Craftmanship: +52% to +100% durability.

Devastation [HF]: 5% chance of doing triple damage.

Dexterity: +1 to +6 Dexterity.

Fire: Additional fire arrow attack that does 1 to 6 fire damage.

Flame: Additional fire arrow attack that does 1 to 3 fire damage.

Fragility: Durability = 1.

Gore: +10 to +12 damage.

Harmony: Fastest hit recovery.

Haste: Faster attack.

Health: -1 damage per enemy attack.

Jester's [HF]: Attack does (0-6) x Damage.

Life: -4 damage per enemy attack.

Light: +2 squares light.

Lightning: Additional lightning arrow attack that does 1 to 10 fire damage.

Magic: +1 to +5 Magic.

Many: High durability for bows.

Might: +6 to +10 Strength.

Osmosis: -6 damage per enemy attack.

Pain: +4 damage per enemy attack.

Paralysis: -6 to -10 Dexterity.

Perfection: +21 to +30 Dexterity.

Peril [HF]: Attack does double damage to opponent, but regular damage to you as well.

Piercing: Each attack takes 2 to 6 AC from the target.

Plenty: High durability for bows.

Power: +11 to +15 Strength.

Precision: +16 to +20 Dexterity.

Protection: -2 damage per enemy attack.

Puncturing: Takes 4 to 12 AC away from target per attack.

Quality: +1 to +2 damage.

Radiance: +4 squares of light.

Readiness: Faster attack.

Shock: Additional lightning arrow attack that does 1 to 6 fire damage.

Skill: +6 to +10 Dexterity.

Slaughter: +17 to +20 damage.

Slaying: +17 to +20 damage.

Sorcery: +16 to +20 Magic.

Speed: Faster attack.

Spikes: 1 to 10 damage to the attacker per attack.

Stability: Faster hit recovery.

Strength: +1 to +5 Strength.

Sturdiness: +26% to +50% durability.

Tears: +1 damage per enemy attack.

the Ages: Indestructible.

the Bat: Adds 3% damage to your mana.

the Bear: Knocks target back.

the Crusaders: 50% of the previous attack's damage is added to the next one.

the Dark: -4 squares of light.

the Eagle: +21 to +30 HP.

the Fool: -7 Magic.

the Fox: +10 to +15 HP.

the Giants: +16 to +18 Strength.

the Heavens: +12 to +15 to all attributes.

the Jackal: -1 to -10 HP.

the Jaguar: +18 to +20 HP.

the Leech: 3% of damage done to life.

the Lion: +55 HP.

the Mammoth: +61 to +80 HP.

the Mind: +6 to +10 Magic.

the Moon: +4 to +7 all attributes.

the Night: -2 squares light.

the Pit: -1 to -5 all attributes.

the Sky: +1 to +3 all attributes.

the Stars: +8 to +11 all attributes.

the Thief: Half damage from traps.

the Tiger: +45 to +50 HP.

the Titan: +21 to +30 Strength.

the Vampire: 6% of damage of every attack added to mana.

the Vulture: -11 to -25 HP.

the Whale: +81 to +100 HP.

the Wolf: +30 to +40 HP.

the Zodiac: +16 to +20 all attributes.

Thorns: 1 to 6 damage to the attacker per attack.

Thunder: Additional lightning arrow attack that does 1 to 20 fire damage.

Trouble: -6 to -10 all attributes.

Vigor: +16 to +20 Vitality.

Vileness: Target does not heal.

Vitality: +1 to +5 Vitality.

Weakness: -1 to -5 Strength.

Wizardy: +21 to +30 Magic.

Zest: +6 to +10 Vitality.