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Absorption: -3 hit points taken per enemy hit.
Accuracy: +13 Dexterity.
Atrophy: -1 to -5 Dexterity.
Balance: Faster hit recovery.
Bashing: Damages the target's armor 8 to 24 AC per turn.
Blood: Adds 5% of damage done to HP.
Brilliance: +11 to +15 Magic.
Brittleness: -26% to -75% durability.
Burning: Additional fire arrow attack that does 1 to 16 fire damage.
Carnage: +14 to +16 damage.
Corruption: Lose all of your mana.
Craftmanship: +52% to +100% durability.
Devastation [HF]: 5% chance of doing triple damage.
Dexterity: +1 to +6 Dexterity.
Fire: Additional fire arrow attack that does 1 to 6 fire damage.
Flame: Additional fire arrow attack that does 1 to 3 fire damage.
Fragility: Durability = 1.
Gore: +10 to +12 damage.
Harmony: Fastest hit recovery.
Haste: Faster attack.
Health: -1 damage per enemy attack.
Jester's [HF]: Attack does (0-6) x Damage.
Life: -4 damage per enemy attack.
Light: +2 squares light.
Lightning: Additional lightning arrow attack that does 1 to 10 fire damage.
Magic: +1 to +5 Magic.
Many: High durability for bows.
Might: +6 to +10 Strength.
Osmosis: -6 damage per enemy attack.
Pain: +4 damage per enemy attack.
Paralysis: -6 to -10 Dexterity.
Perfection: +21 to +30 Dexterity.
Peril [HF]: Attack does double damage to opponent, but regular damage to you as well.
Piercing: Each attack takes 2 to 6 AC from the target.
Plenty: High durability for bows.
Power: +11 to +15 Strength.
Precision: +16 to +20 Dexterity.
Protection: -2 damage per enemy attack.
Puncturing: Takes 4 to 12 AC away from target per attack.
Quality: +1 to +2 damage.
Radiance: +4 squares of light.
Readiness: Faster attack.
Shock: Additional lightning arrow attack that does 1 to 6 fire damage.
Skill: +6 to +10 Dexterity.
Slaughter: +17 to +20 damage.
Slaying: +17 to +20 damage.
Sorcery: +16 to +20 Magic.
Speed: Faster attack.
Spikes: 1 to 10 damage to the attacker per attack.
Stability: Faster hit recovery.
Strength: +1 to +5 Strength.
Sturdiness: +26% to +50% durability.
Tears: +1 damage per enemy attack.
the Ages: Indestructible.
the Bat: Adds 3% damage to your mana.
the Bear: Knocks target back.
the Crusaders: 50% of the previous attack's damage is added to the next one.
the Dark: -4 squares of light.
the Eagle: +21 to +30 HP.
the Fool: -7 Magic.
the Fox: +10 to +15 HP.
the Giants: +16 to +18 Strength.
the Heavens: +12 to +15 to all attributes.
the Jackal: -1 to -10 HP.
the Jaguar: +18 to +20 HP.
the Leech: 3% of damage done to life.
the Lion: +55 HP.
the Mammoth: +61 to +80 HP.
the Mind: +6 to +10 Magic.
the Moon: +4 to +7 all attributes.
the Night: -2 squares light.
the Pit: -1 to -5 all attributes.
the Sky: +1 to +3 all attributes.
the Stars: +8 to +11 all attributes.
the Thief: Half damage from traps.
the Tiger: +45 to +50 HP.
the Titan: +21 to +30 Strength.
the Vampire: 6% of damage of every attack added to mana.
the Vulture: -11 to -25 HP.
the Whale: +81 to +100 HP.
the Wolf: +30 to +40 HP.
the Zodiac: +16 to +20 all attributes.
Thorns: 1 to 6 damage to the attacker per attack.
Thunder: Additional lightning arrow attack that does 1 to 20 fire damage.
Trouble: -6 to -10 all attributes.
Vigor: +16 to +20 Vitality.
Vileness: Target does not heal.
Vitality: +1 to +5 Vitality.
Weakness: -1 to -5 Strength.
Wizardy: +21 to +30 Magic.
Zest: +6 to +10 Vitality.
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