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Weapons
- Bow increases damage dealt by bows by 10% per rank.
- Crossbow increases damage dealt by crossbows by 10% per rank.
- Single-Handed increases damage dealt by single-handed weapons by 10% per rank.
Single-handed weapons include daggers, swords and maces.
- Tenebrium increases damage dealt by tenebrium weapons by 10% per rank.
- Two-Handed increases damage dealt by two-handed weapons by 10% per rank.
Two-handed weapons include swords, spears, and staves.
Defense
- Armor Specialist improves your armor rating by 5% per rank and decreases the heavy armor
movement penalty by 20% per rank.
- Body Building improves your saving throws against physical statuses, including Knocked Down,
Burning, Bleeding, Crippled, Blinded, Weak, Diseased, Infected and Drunk.
- Shield Specialist increases your chance of blocking by 5% per rank when using shields.
- Willpower improves your saving throws against magical statuses, including Feared, Mute,
Charmed, Frozen, Stunned, Cursed, Slowed and Petrified.
Skills
- Aerotheurge determines how many Aerotheurge spells you can learn and how many AP it costs
to use higher level Aerotheurge spells.
- Expert Marksman determines how many Expert Marksman skills you can learn and how many AP
it costs to use higher level Expert Marksman skills.
- Geomancer determines how many Geomancer spells you can learn and how many AP it costs
to use higher level Geomancer spells.
- Hydrosophist determines how many Hydrosophist spells you can learn and how many AP it costs
to use higher level Hydrosophist spells.
- Man-at-Arms determines how many Man-at-Arms skills you can learn and how many AP it costs
to use higher level Man-at-Arms skills.
- Pyrokinetic determines how many Pyrokinetic spells you can learn and how many AP it costs
to use higher level Pyrokinetic spells.
- Scoundrel determines how many Scoundrel skills you can learn and how many AP it costs
to use higher level Scoundrel skills.
- Witchcraft determines how many Witchcraft spells you can learn and how many AP it costs
to use higher level Witchcraft spells.
Personality
- Bartering determines your haggling skill with traders.
- Charisma determines the first impression you make on other people and your talent for
Charming, Intimidating and Reasoning.
- Leadership gives boosts to party members and allies who can see you.
- Lucky Charm determines your luck in finding extra loot and improves your Offense Rating.
Craftsmanship
- Blacksmithing allows you to repair your own items. The higher the rank, the faster you'll
work. Blacksmithing also allows you to create and improve metal-enhanced weapons and armor.
- Crafting determines what you can craft and the quality of your crafted items. The higher
the rank, the faster you'll work.
- Loremaster allows you to identify enemies and items. The higher the rank, the more you
can identify and the faster you work.
- Telekinesis determines the range and weight of items you can move telepathically.
Nasty Deeds
- Lockpicking determines the complexity of locks you can pick and how fast you can do it.
- Pickpocketing determines what you can steal and who you can steal it from.
- Sneaking determines how well you can sneak without getting caught.
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