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During the course of your travels, your two main characters will have to make decisions based on
opposing traits (such as pragmatic versus romantic). If they favor one trait over the other, then
they'll receive the bonuses listed below.
Pragmatic: Crafting +1 |
OR |
Romantic: Lucky Charm +1 |
Altruistic: Reputation +2 |
OR |
Egotistical: Bartering +1 |
Independent: Willpower +1 |
OR |
Obedient: Willpower bonus when ally with Leadership is near |
Spiritual: Immunity to Fear |
OR |
Materialistic: Loremaster +1 |
Compassionate: Critical Chance +3% |
OR |
Heartless: Hit Chance +20% when backstabbing |
Bold: Initiative +1 |
OR |
Cautious: Sneaking +1 |
Blunt: Immunity to Charm |
OR |
Considerate: Charisma +1 |
Forgiving: Immunity to Cursed |
OR |
Vindictive: Hit Chance +20% for attacks of opportunity |
Righteous: Leadership +1 |
OR |
Renegade: Pickpocketing +1 |
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