|
Armor Rating
is the amount of (non-magical) damage that your armor absorbs.
Blocking
is your chance of blocking melee and ranged attacks.
Critical Chance
is your chance of striking a critical hit.
Damage
is the damage you inflict when successfully hitting an enemy or item.
Defense Rating
measures your ability to evade attacks.
Hearing
determines the range at which you detect enemies on the mini-map.
Initiative
affects your position when the turn order of combat is calculated.
Maximum Action Points
is the maximum number of Action Points you can have at any one time.
Movement
is the distance you can run with one Action Point.
Offense Rating
measures your ability to hit an enemy.
Reputation
affects how people react to you.
Sight
determines how far you can see and how quickly you can spot enemies.
Start Action Points
is the number of Action Points you start with in combat.
Turn Action Points
is the number of Action Points you gain at the end of each round of combat.
Vitality
represents how much damage you can take before you die.
|
|