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Bard
Bard Bards wander the land, gathering lore and working magic with their music. Silvertongued and cunning, they serve as diplomats, negotiators, messengers, scouts and spies.

Highly skilled, bards often work in a supporting role, using the power of song, poetics and music to inspire friends or fascinate enemies.


Class Overview
  • Ability Scores: Charisma, Dexterity, and Intelligence are important for bards. A Charisma of 10 + the spell level is required to cast a bard spell. High Charisma improves the number of spells that may be cast per day and how hard those spells are to resist.


  • Alignment: Any nonlawful


  • Hit Die: d6


  • Good Saving Throws: Reflex, Will


  • Class Skills: Bluff, Concentration, Escape Artist, Hide, Knowledge (Arcane), Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Religion), Knowledge (The Planes), Listen, Move Silently, Perform, Sense Motive, Spellcraft, Tumble, and Use Magic Device.


  • Weapon Proficiencies: Bards are proficient with all simple weapons, plus the longsword, rapier, short sword and shortbow. Bards are proficient with light armor and shields (except tower shields).


Special Abilities
  • Bard Spells: A bard casts arcane spells, drawn from the bard spell list. Bards can cast spells without preparing them ahead of time the way a wizard or cleric must. To learn or cast a spell, a bard must have a Charisma score of at least 10 plus the spell level.


  • Bardic Music: As a full-round action, the bard can play music to increase the morale and abilities of all allies within 30' (6 squares).