|
Tower Shield Proficiency
Prerequisite(s): Shield Proficiency
Removes the AC check penalty on attack rolls when using a Tower Shield.
Two-Weapon Defense
Prerequisite(s): Two-Weapon Fighting
Off-hand weapon grants a +1 shield bonus to Armor Class.
Two-Weapon Fighting
Prerequisite(s): Minimum Dexterity 15
Reduces two-weapon fighting penalties.
Unavoidable Strike
Prerequisite(s): Minimum Strength 13, Psionic Fist, Base Attack Bonus +5
Resolve unarmed attack or natural weapon as touch attack.
Weapon Finesse
Prerequisite(s): Base Attack Bonus +1
Allows the character to use their Dexterity modifier instead of Strength modifier on all attack rolls with light melee weapons.
Weapon Focus (Axe)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with axe and pick weapons including the Battleaxe, Dwarven Waraxe, Greataxe, Handaxe, Kama, Light Pick, Heavy Pick, Orc Double Axe, Sickle, and Dwarven Urgrosh.
Weapon Focus (Blunt)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with bludgeoning weapons including the Club, Dire Flail, Gnome Hooked Hammer, Greatclub, Heavy Flail, Heavy Mace, Light Hammer, Light Mace, Nunchaku, Quarterstaff, and Warhammer.
Weapon Focus (Bow)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with the Shortbow and Longbow.
Weapon Focus (Crossbow)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with all Crossbow weapons.
Weapon Focus (Heavy Sword)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with sword weapons including the Bastard Sword, Falchion, Greatsword, Longsword, Scimitar, and Two Bladed Sword.
Weapon Focus (Light Sword)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with sword weapons including the Dagger, Kukri, Rapier, Sai, and Short Sword.
Weapon Focus (Polearm)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with polearm weapons including the Glaive, Guisarme, Halberd, Lance, Longspear, Ranseur, Shortspear, Spear, and Trident.
Weapon Focus (Thrown)
Prerequisite(s): Base Attack Bonus +1
Infers a +1 bonus on attack rolls with thrown weapons including the Dart, Javelin, Shuriken, Sling, and Throwing Axe.
Weapon Proficiency (Bastard Sword)
Prerequisite(s): None
Allows the character to wield a Bastard Sword without penalty.
Weapon Proficiency (Club)
Prerequisite(s): None
Allows the character to wield a Club without penalty.
Weapon Proficiency (Dagger)
Prerequisite(s): None
Allows the character to wield a Dagger without penalty.
Weapon Proficiency (Dart)
Prerequisite(s): None
Allows the character to wield a Dart without penalty.
Weapon Proficiency (Dire Flail)
Prerequisite(s): None
Allows the character to wield a Dire Flail without penalty.
Weapon Proficiency (Dwarven Urgrosh)
Prerequisite(s): None
Allows the character to wield a Dwarven Urgrosh without penalty.
Weapon Proficiency (Dwarven Waraxe)
Prerequisite(s): None
Allows the character to wield a Dwarven Waraxe without penalty.
Weapon Proficiency (Gnome Hooked Hammer)
Prerequisite(s): None
Allows the character to wield a Gnome Hooked Hammer without penalty.
Weapon Proficiency (Hand Crossbow)
Prerequisite(s): None
Allows the character to wield a Hand Crossbow without penalty.
Weapon Proficiency (Handaxe)
Prerequisite(s): None
Allows the character to wield a Handaxe without penalty.
Weapon Proficiency (Javelin)
Prerequisite(s): None
Allows the character to wield a Javelin without penalty.
Weapon Proficiency (Kama)
Prerequisite(s): None
Allows the character to wield a Kama without penalty.
Weapon Proficiency (Light Crossbow)
Prerequisite(s): None
Allows the character to wield a Light Crossbow without penalty.
Weapon Proficiency (Longbow)
Prerequisite(s): None
Allows the character to wield a Longbow without penalty.
Weapon Proficiency (Longsword)
Prerequisite(s): None
Allows the character to wield a Longsword without penalty.
Weapon Proficiency (Nunchaku)
Prerequisite(s): None
Allows the character to wield a Nunchaku without penalty.
|
|
|