Acrobatic
Prerequisite(s): None
Infers a +3 bonus to all Tumble checks.
Agile
Prerequisite(s): None
Infers a +3 bonus to all Escape Artist checks.
Alertness
Prerequisite(s): None
Infers a +2 bonus to all Listen and Spot checks.
Armor Proficiency (Heavy)
Prerequisite(s): Armor Proficiency (Medium)
Allows the character to wear heavy armor without penalty.
Armor Proficiency (Light)
Prerequisite(s): None
Allows the character to wear light armor without penalty.
Armor Proficiency (Medium)
Prerequisite(s): Armor Proficiency (Light)
Allows the character to wear medium armor without penalty.
Augment Summoning
Prerequisite(s): None
Each creature you summon gains a +4 bonus to both Strength and Constitution.
Blind Fight
Prerequisite(s): None
In melee, each time you miss because of concealment, you re-roll the attack once. Invisible attackers get no advantages when attacking you.
Cleave
Prerequisite(s): Power Attack
In melee, if you kill one enemy you automatically get an extra attack against another enemy within reach.
Combat Expertise
Prerequisite(s): Minimum Intelligence 13
You may take a penalty to your attack roll to improve your Armor Class by dodging.
Combat Reflexes
Prerequisite(s): None
Gain additional attacks of opportunity.
Deep Impact
Prerequisite(s): Power Attack, Psionic Weapon, Base Attack Bonus +5
Resolve melee attacks as touch attacks.
Diehard
Prerequisite(s): None
If reduced between -1 to -9 hit points (inclusively), you become stable (no hit points lost from bleeding). You are disabled rather than dying.
Dodge
Prerequisite(s): Minimum Dexterity 13
Inferse a +1 bonus to Armor Class when up against one opponent.
Enlarge Power
Prerequisite(s): Ability to manifest psionic powers
Doubles the range of a power.
Enlarge Spell
Prerequisite(s): Ability to cast spells
Doubles the range of a spell.
Extend Power
Prerequisite(s): Ability to manifest psionic powers
Doubles the duration of a power.
Extend Spell
Prerequisite(s): Ability to cast spells
Doubles the duration of a spell.
Extra Turning
Prerequisite(s): Ability to turn or rebuke undead
Allows the character to turn or rebuke undead four more times a day.
Fell Shot
Prerequisite(s): Point Blank Shot, Psionic Shot, Base Attack Bonus +5
Resolve ranged attack as touch attack.
Great Fortitude
Prerequisite(s): None
Infers a +2 bonus to all Fortitude saves.
Greater Power Penetration
Prerequisite(s): Power Penetration
Infers a +8 bonus to defeat power resistance.
Greater Spell Penetration
Prerequisite(s): Spell Penetration
Infers a +4 bonus to all caster level checks to defeat spell resistance.
Greater Two-Weapon Fighting
Prerequisite(s): Minimum Dexterity 19, Base Attack Bonus +11, Improved Two-Weapon Fighting
Grants the character a third off-hand attack.