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Overview
1 - Debris
When you examine the debris here, you'll gain or update your "lore" codex entry for
The Enigma of Kirkwall. You'll need to find several of these codex entries for the
Archaeologist achievement.
2 - Evelina
Evelina will beg you for coins. If you give her some (1 silver at a time) then she'll just ask you for more. If you tell her to get lost, then she'll disappear. In Act III you'll see Evelina again (in the quest
On the Loose), but your actions here won't have any effect there.
3 - Tomwise
Tomwise will allow you to craft poisons and bombs at his shop.
4 - Jake the Black
Jake is involved in the quest
Bounty Hunter.
5 - Deathroot
6 - Anders' Clinic
This is where Anders will go when he's not in your party.
7 - Armor Shop / Weapon Shop
From the armor shop you'll be able to buy
Enhanced Articulation (an armor upgrade for Sebastian).
8 - Templar Recruit Margitte
If your actions in the Act I quest
Enemies Among Us caused Keran to get kicked out of the Templar Order, then you'll find Margitte standing here, and she'll give you the quest
A Debt in the Family.
9 - Emeric
Emeric is involved in the quest
Prime Suspect.
10 - Solivitus
Solivitus will give you the quest
Herbalist's Tasks. From his shop you'll be able to purchase the recipe for
Life Ward Potions.
11 - Mage Goods
From this shop you'll be able to buy the recipe for
Runes of Spirit Warding, a
Backpack, and a
Lyrium Weave (an armor upgrade for Anders).
Exits:
- World exit.