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Location: Hightown (Act III)

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Overview

When you explore Hightown at night, you'll encounter groups of Bloodragers. If you defeat enough of these groups, then you'll trigger the quest Red Run Streets.


1 - Worthy


2 - Hubert's Fine Goods

Hubert will give you the quest Mine Massacre when you talk to him.


3 - Olaf's Armory


4 - Korval's Blades

Korval will have a Qunari Sword (needed for the quest The Lost Swords) and an Arcane Tome of the Mortal Vessel for sale in his shop.


5 - Robes by Jean Luc

You'll find a Backpack for sale here.


6 - Ser Marlein Selbrech

If you supported First Enchanter Orsino during the confrontation with Knight-Commander Meredith at the start of Act III, then Ser Marlein Selbrech will show up here and give you the quest A Noble Agenda.


7 - Taarbas

Taarbas will give you the quest The Lost Swords.


8 - Hawke Estate

Your estate will function as your base of operations in Act III just like it did in Act II.


9 - Nuncio

Nuncio will give you the quest A Murder of Crows.


10 - Chanter's Board

You won't receive any quests from the chanter's board in Act III.


11 - Delilah Howe

If Nathaniel Howe survived Origins, then you'll meet Deliliah Howe here, and she'll give you the quest Finding Nathaniel.


12 - Fenris's Mansion

This is where Fenris will go when he's not in your party.


13 - Locked Room

You'll only be able to enter this room during the quest No Rest for the Wicked.


14 - Seneschal Bran

Bran is not involved in any quests this act.


15 - Viscount's Suite

You won't be allowed to enter the viscount's suite during this act.


16 - Aveline's Office

This is where Aveline will go when she's not in your party.


17 - Locked Door

You'll only be able to go through this door during the quest Faith.


18 - Sebastian

This is where Sebastian will go when he's not in your party.


19 - Grand Cleric Elthina

Elthina is involved in the quests Justice, Faith, and The Last Straw.


20 - Book

On the crates here you'll find a book that will give you the "lore" codex entry for The History of the Chantry: Chapter 4. This entry is required for the Chantry Historian achievement.


Exits:
  1. Entrance to the Blooming Rose.
  2. Entrance to the Viscount's Keep.
  3. Entrance to the Chantry.
  4. World exit.

Walkthrough

Introduction

 

Prologue

 

Act I Locations

 

Act I Quests

 

Act II Locations

 

Act II Quests

 

Act III Locations

 

Act III Quests

 

Achievements