Did we miss anything in this section? Is there something we didn't discover?
Let us know!
Overview
When you explore Hightown at night, you'll encounter groups of Bloodragers. If you defeat enough of these groups, then you'll trigger the quest
Red Run Streets.
1 - Worthy
2 - Hubert's Fine Goods
Hubert will give you the quest
Mine Massacre when you talk to him.
3 - Olaf's Armory
4 - Korval's Blades
Korval will have a
Qunari Sword (needed for the quest
The Lost Swords) and an
Arcane Tome of the Mortal Vessel for sale in his shop.
5 - Robes by Jean Luc
You'll find a
Backpack for sale here.
6 - Ser Marlein Selbrech
If you supported First Enchanter Orsino during the confrontation with Knight-Commander Meredith at the start of Act III, then Ser Marlein Selbrech will show up here and give you the quest
A Noble Agenda.
7 - Taarbas
Taarbas will give you the quest
The Lost Swords.
8 - Hawke Estate
Your estate will function as your base of operations in Act III just like it did in Act II.
9 - Nuncio
Nuncio will give you the quest
A Murder of Crows.
10 - Chanter's Board
You won't receive any quests from the chanter's board in Act III.
11 - Delilah Howe
If Nathaniel Howe survived Origins, then you'll meet Deliliah Howe here, and she'll give you the quest
Finding Nathaniel.
12 - Fenris's Mansion
This is where Fenris will go when he's not in your party.
13 - Locked Room
You'll only be able to enter this room during the quest
No Rest for the Wicked.
14 - Seneschal Bran
Bran is not involved in any quests this act.
15 - Viscount's Suite
You won't be allowed to enter the viscount's suite during this act.
16 - Aveline's Office
This is where Aveline will go when she's not in your party.
17 - Locked Door
You'll only be able to go through this door during the quest
Faith.
18 - Sebastian
This is where Sebastian will go when he's not in your party.
19 - Grand Cleric Elthina
Elthina is involved in the quests
Justice,
Faith, and
The Last Straw.
20 - Book
On the crates here you'll find a book that will give you the "lore" codex entry for The History of the Chantry: Chapter 4. This entry is required for the Chantry Historian achievement.
Exits:
- Entrance to the Blooming Rose.
- Entrance to the Viscount's Keep.
- Entrance to the Chantry.
- World exit.