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Templar
Templars are warriors that exist to monitor mages and hunt down those that go rogue from the Circle of Magi. They have the ability to disrupt magic and drain mana from their adversaries.

The templar is one of four specializations available to a warrior at levels 7 and 14. After acquiring the specialization, the character will gain access to four new talents and be granted +2 magic and +3 mental resistance.

How to Unlock: This specialization is taught by Alistair if your approval rating is high enough, or can be made available with the Manual: Templar item.

History

Often portrayed as stoic and grim, the Order of Templars was created as the martial arm of the Chantry. Armed with the ability to dispel and resist magic in addition to their formidable combat talents, the templars are uniquely qualified to act as both a foil for apostates – mages who refuse to submit to the authority of the Circle – and a first line of defense against the dark powers of blood mages and abominations.

While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars would rather have soldiers with religious fervor and absolute loyalty than paragons of virtue who might question orders when it comes time to make difficult choices.

It is this sense of ruthless piety that most frightens mages when they get the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared the mage's magic is often all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas.