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Overview
1 - Shack
Inside the shack you'll find a crate containing a
Discarded Journal.
2 - Homer's Toys
Inside the crate here you'll find a
Bell Collar.
3 - Shady Character
When you approach the man standing here, he'll announce that he has a business proposition for you, and then he'll run off to the abandoned house to the west (Exit A). When you talk to him there, he'll let you know that he works for the local smugglers, and he'll offer you a job. You'll then have to choose between working for the smugglers or working for the city guards. If you pursue the shady character's quest
Smuggler's Run, then you'll work for the smugglers. If you pursue Constable Aidan's (#5) quest
Law and Order, then you'll work for the city guards. You'll only be able to work for one of the two groups.
4 - Colbert and Micah
You'll need to talk to Colbert and Micah (mostly Colbert) for the quest
Last of the Legion.
5 - Constable Aidan
When you talk to Constable Aidan, he'll ask you to help out against the smugglers in the city, and he'll give you the quest
Law and Order. If you pursue this quest, then you'll begin working for the city guards, and you won't be allowed to work for the smugglers (see #3).
6 - Abandoned Warehouse
This warehouse is involved in the quest
Freedom for Anders.
7 - Glassric the Weaponsmith
Glassric will sell you a variety of items, including
Frenzy,
Yusaris, a
Snow Globe, a
Seeker's Chain, and more. He'll also sell you
Pure Iron, which you'll need for the quest
Golem's Might.
8 - Octham the Grocer
Octham will sell you a variety of items, including
Spellfury,
Oven Mitts,
Winter Boots, a
Golden Vase, and more.
9 - Master Henley
Master Henley will sell you recipes and ingredients, including a
Flawless Ruby, which you might need for the quest
Heart of the Forest.
10 - Mervis and Kendrick
Mervis and Kendrick both work for the Merchants' Guild. Mervis will update the quest
The Righteous Path. Kendrick will introduce you to the Merchants' Guild board (located right next to him), where you'll be able to pick up the Merchants' Guild quests.
11 - Chest
Inside the chest you'll find
Wool Padding, which you'll need for the quest
Golem's Might.
12 - Guardhouse
You won't be able to get into the guardhouse unless you pursue the quest
Smuggler's Run for the smugglers (see #3).
13 - Namaya
If you have Anders in your party, then Namaya will give you the quest
Freedom for Anders.
14 - Wynne
If Wynne survived the Origins campaign (including if she left your party because of what you did with the Urn of Sacred Ashes), then you'll find her standing here, and she'll give you the quest
Ines the Botanist.
15 - Chanter's Board
This is where you'll pick up the Chanter's Board quests. Next to the chanter's board, you'll find a potted plant, which you'll be able to loot for a
Potted Plant.
16 - Blight Orphans Notice Board
This is where you'll pick up the Blight Orphans quests.
17 - Kitchen
Inside the kitchen you'll find
Mackay's Epic Single Malt (in a crate) and
Oil (on the table). You'll need
Oil for the quest
Heart of the Forest.
18 - Bartender
The bartender will sell you a variety of items, including
Voice of Velvet,
Misery,
Fingers of the Nimble, and
Fleet Feet.
19 - Innkeeper
The innkeeper is involved in the quest
Shadows of the Blackmarsh.
20 - Sorcha
Sorcha is involved in the quest
Shadows of the Blackmarsh.
21 - Book
Examining the book will give you the Culture and History codex entry for
The Crown and Lion.
22 - Kristoff's Room
You'll need to enter Kristoff's room and examine the map there for the quest
Shadows of the Blackmarsh. Also in the room, you'll find
Kristoff's Mementos and a
Spirit Cord (both in chests), plus the codex entries for
Kristoff's Journal (from the book on the table) and
A Letter from Aura (from a letter in one of the chests).
23 - Pile of Books
Inside the pile of books you'll find an
Elemental Grenade Recipe and an
Elemental Poison Recipe.
24 - Lost and Found Crate
Inside the crate you'll find a
Knitted Scarf.
25 - Ser Rylien
Ser Rylien is involved in the quest
Out of Control.
26 - Alma
Talking to Alma will trigger the quest
Till Death Do Us Part.
27 - Bookshelf
Examining the bookshelf will give you the Magic and Religion codex entry for
Pilgrims and Amaranthine.
28 - Books
If you rifle through the books, then you'll find a
Blank Journal.
Exits:
- Trap door to the Smugglers' Cove. You'll gain access to the Smuggler's Cove during the quest
Law and Order or the quest
Smuggler's Run.
- Entrance to the Crown and Lion.
- Entrance to the Chantry of Our Lady Redeemer.
- World exit.