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Overview
1 - Ruined Caravan
If you loot the containers next to the caravan, then you'll find two sets of
Fine Silks (which you'll need for the quest
The Merchant's Goods).
2 - Scavenger Camp
When you approach this camp, you'll be attacked by half a dozen scavengers. After the battle, you'll find some
Fine Silks in a barrel and a scroll sitting on a crate. You'll need the silks for the quest
The Merchant's Goods. The scroll will give you the Notes codex entry for
Orders to the Militia.
3 - Scavenger Camp
When you approach this camp, you'll be attacked by even more scavengers, plus a couple of sylvans. When you loot the camp and the bodies, you'll find three sets of
Fine Silks (which you'll need for the quest
The Merchant's Goods).
4 - Engraved Statue
You'll need to take tracings of these statues for the quest
Maferath's Monuments. Each time you do, you'll gain or update the Books and Songs codex entry for
The Canticle of Maferath.
5 - Overturned Carts
In containers next to these carts, you'll find three sets of
Fine Silks (which you'll need for the quest
The Merchant's Goods).
6 - Bridge
When you cross this bridge, you'll encounter Velanna, the elf who has been attacking the caravans. This meeting is covered in the quest entry for
Trading Troubles.
7 - Abandoned Dalish Camp
In a crate in the camp you'll find an
Elven Prayer for the Dead.
8 - Ancient Sylvans
You'll encounter ancient sylvans in these four spots. You'll need to kill them for the quest
From the Living Wood.
9 - Blight Wolves
You'll encounter several blight wolves here, including a "yellow" alpha blight wolf.
10 - Militia Survivor
The militia survivor is involved in the quest
Trading Troubles.
11 - Spider Ambush
When you reach this spot, you'll get ambushed by several giant spiders and poisonous spiders. After the battle, you'll find the ring
Ash on a darkspawn corpse.
12 - Scholar Corpse
On the scholar's corpse you'll find a
Strange Stone and a
Battered Journal. Looting these items will give you the Quest-Related codex entry for
A Scholar's Journal. You'll need the stone and the journal to solve the stone puzzle (#15).
13 - Granite Deposit
The granite deposit is involved in the quest
What Is Built Endures.
14 - Statue of Peace / Statue of War
When you approach the statues, the Statue of War will speak to you and give you the quest "Brothers of Stone." He'll tell you that he and his brother were cursed by a Tevinter mage a thousand years ago, and he'll ask you to summon the mage by disturbing his bones (located just to the north), and then defeat him in battle. After the conversation, the Statue of Peace will make you a counteroffer. He'll inform you that his meditations have taught him that "violence often accomplishes naught," and he'll ask you to teach this lesson to his brother.
If you side with the Statue of War, then you'll have to fight a "red" ancient magister, but when you return to the statue, he'll reward you with
The Winter Blade. If you side with the Statue of Peace, then you'll need to talk to the Statue of War again, but afterwards, when you return to the Statue of Peace, you'll receive recipes for
Potent Stamina Draughts,
Master Stamina Draughts, and
Greater Spirit Balms. Either way, you'll also receive 750 xp.
Note: If you side with the Statue of Peace, then after completing the quest, you'll still be able to head to the magister bones and summon the ancient magister -- and collect some extra loot and xp when you kill it.
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One solution for the stone puzzle.
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15 - Stone Puzzle
If you loot the scholar's corpse to the north (#12), then you'll learn that the goal of this puzzle is to "make a path of fire that connects all of the stones in a single loop." A solution for the puzzle is shown in the insert to the right. If you solve the puzzle, then a mystic chest will pop up in its center, and from it you'll be able to loot the amulet
Illumination. You'll also receive 800 xp.
16 - Corpse
You'll find a
Bronze Sextant on the corpse.
17 - Ines
Ines is involved in the quest
Ines the Botanist. She'll only appear here if you're on the quest.
18 - The Old One
When you approach the Old One (a giant tree), it will attack you, and you'll find
Heartwood on its corpse. Looting the
Heartwood will trigger the quest
Heart of the Forest.
Exits:
- Entrance to the
Silverite Mine. You won't be able to enter the mine until you've progressed far enough in the quest
Trading Troubles.
- World exit.