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Enemies
Annotations
1 - Entrance Test
When you enter this chamber, if you have the
Strange Viewing Glass in your possession, then the light will turn green, and the door leading to the interior of the guild will open. However, if you don't have the
Strange Viewing Glass, then the light will turn red, four Devilmanders will appear, and the door leading to the exit will close, locking you inside.
This is all fine -- unless you enter the guild with the
Strange Viewing Glass the first time, but then subsequently don't have it with you. Then you'll still be able to access the interior of the guild, but you won't be allowed to leave, and you'll have to load a saved game or use a character editor to escape.
2 - Common Room
In this room, you'll meet Erubor, who you might remember from Book I, and Korren Northbow, the guildmaster. Erubor is involved in the quest
Assistance from Lorewitch. Korren is involved in the main quests
The Crux of Fire: A Meeting with Sparrow,
Return the Crux to Korren, and
Destroy the Crux, Part 1: Picaroon Isle.
3 - Well
4 - Barrel
Inside this barrel you'll find a random number of
Flight Arrows.
Local Exits
- Exit to the
Forsaken Coast.