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Location: The Guild of Crius Vindica

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Enemies
  • Devilmanders

Annotations

1 - Entrance Test

When you enter this chamber, if you have the Strange Viewing Glass in your possession, then the light will turn green, and the door leading to the interior of the guild will open. However, if you don't have the Strange Viewing Glass, then the light will turn red, four Devilmanders will appear, and the door leading to the exit will close, locking you inside.

This is all fine -- unless you enter the guild with the Strange Viewing Glass the first time, but then subsequently don't have it with you. Then you'll still be able to access the interior of the guild, but you won't be allowed to leave, and you'll have to load a saved game or use a character editor to escape.


2 - Common Room

In this room, you'll meet Erubor, who you might remember from Book I, and Korren Northbow, the guildmaster. Erubor is involved in the quest Assistance from Lorewitch. Korren is involved in the main quests The Crux of Fire: A Meeting with Sparrow, Return the Crux to Korren, and Destroy the Crux, Part 1: Picaroon Isle.


3 - Well


4 - Barrel

Inside this barrel you'll find a random number of Flight Arrows.


Local Exits
  1. Exit to the Forsaken Coast.