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Cause Critical Wounds
Range: 0
Duration: Permanent
Area of Effect: One target
This spell is identical to the first-level Cause Light Wounds, except that it inflicts 6-27 hit points of damage. The cleric must be in the front rank to hit a target.
Cure Critical Wounds
Range: 0
Duration: Permanent
Area of Effect: One character
This spell is identical to the first-level Cure Light Wounds, except that it heals 6-27 hit points of damage.
Raise Dead
Range: 0
Duration: Permanent
Area of Effect: One character
This spell allows the cleric to attempt to restore life to any non-elven character. Chances for success are based on the deceased character's constitution.
Slay Living
Range: Short
Duration: Permanent
Area of Effect: One target
The target of a Slay Living spell either takes damage or dies instantly. Higher level opponents have a better chance of only taking damage.
True Seeing
Range: 0
Duration: Short
Area of Effect: Special
With this spell, the party sees things as they really are. Illusionary walls will not fool the party, and invisible monsters, items, and magical effects will be shown.
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