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Cleric Level 5
Cause Critical Wounds

Range: 0
Duration: Permanent
Area of Effect: One target

This spell is identical to the first-level Cause Light Wounds, except that it inflicts 6-27 hit points of damage. The cleric must be in the front rank to hit a target.



Cure Critical Wounds

Range: 0
Duration: Permanent
Area of Effect: One character

This spell is identical to the first-level Cure Light Wounds, except that it heals 6-27 hit points of damage.



Raise Dead

Range: 0
Duration: Permanent
Area of Effect: One character

This spell allows the cleric to attempt to restore life to any non-elven character. Chances for success are based on the deceased character's constitution.



Slay Living

Range: Short
Duration: Permanent
Area of Effect: One target

The target of a Slay Living spell either takes damage or dies instantly. Higher level opponents have a better chance of only taking damage.



True Seeing

Range: 0
Duration: Short
Area of Effect: Special

With this spell, the party sees things as they really are. Illusionary walls will not fool the party, and invisible monsters, items, and magical effects will be shown.