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Fable III Review
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Fable III Walkthrough
Welcome to our Fable III walkthrough!
Simply click any of the links within the navigation bar to the right and you will be brought to the respective area.
Fable III Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Bowerstone (Prologue)
Life in the Castle
Leaving the Castle
Brightwall & Mistpeak
A New Hero
In Wolf's Clothing
Leaders & Followers Pt 1
Leaders & Followers Pt 2
Mourningwood
The Mistpeak Monorail
The Hollow Legion
Bowerstone
Bowerstone Resistance
The Masquerade
Traitors
Aurora
Darkness Incarnate
Blindness
Aurora
Bowerstone (Return)
The Battle for Albion
The Coronation
365 Days Left
Decide Tax Policy
Reaver's Factory
Rebuild the Old Quarter
339 Days Left
Set Guard Budget
Choose Castle Decoration
Rule on Aurora
The Desert Star
294 Days Left
Child Benefits
Fate of Bowerstone Shelter
Sewage Disposal Policy
Crime & Punishment
252 Days Left
Set Alcohol Policy
Fate of Brightwall Academy
Rule on Bower Lake
Stolen Statue
121 Days Left
Economic Bail-Out
Rule on Auroran Outpost
Decide Fate of Mistpeak
Commission the Army
Endgame
The Final Battle
Post-Story Content
Side Quests
A Day at the (...) Races
A Marriage of (...)
A Relic of Ages Past
An Ancient Key
An Evil Presence
An Island Getaway
Animal Liberation
Awakening
Bored to Death
Chicken Chaser
Escaped Criminal
Excavation
Framed for Murder
Gift Wood for Driftwood
Gnomes Are Evil!
Gnomes Are Great!
Gone But Not Forgotten
Hobnobbing With Hobbes
Hunter's Lodge
In Mourning
Kidnapped
Leverage
Mercenary Customs
Missing Child
Missing Play
Mortar and Mourning
One Ring to Find
Peace, Love, and Homicide
Pest Control
Reaver's Unmentionables
Recruit Worker
Rescue the Miner's Brother
Restoration
Special Delivery
Sunset House
Temple's Treasure
The Debt
The Final Insult
The Game
The Key to a Greater Key
The Man (...) Just Enough
The New World
The Pen is Mightier...
The Prophetic Hermit
The Silverpines Curse
Whorezone