How much damage your character can take before dying, which is generally considered to be a bad
thing. Based mostly on your race and endurance, but modified by strength. As your character
levels up, he or she will gain more hit points, which is a good thing.
Armor Class
How likely the character is to get hit in the first place. The higher the number, the better.
Based on agility and the armor you wear.
Melee Damage
The base amount of damage this character does in hand-to-hand combat. Based on strength.
Bonus Damage
The percentage of bonus damage done in all forms of combat. Based on your race, traits, and
perks.
Damage Resistance
Physical damage is reduced by this percentage. Based on armor.
Poison Resistance
Poison damage is reduced by this percentage. Based on endurance.
Radiation Resistance
Radiation damage is reduced by this percentage. Can be modified by armor and anti-radiation
chems. Based on endurance.
Action Points
This determines the number of actions that can be performed in a single turn. This is a very
important statistic. Based on agility.
Carry Weight
The maximum amount of equipment that can be carried. Based on strength.
Healing Rate
How fast you regain health. It also gives bonuses when you are healed. Based on endurance.
Critical Chance
The base chance you will cause a critical hit with an attack. Based on luck.
Skill Rate
How many skill points you get per level. Based on intelligence.
Perk Rate
How many levels you need to advance before acquiring a new perk.