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Small Guns
The use, care and general knowledge of small arms -- pistols, SMGs and rifles.
Starting Amount: 5% + (4 * AGI)
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Big Guns
The operation and maintenance of really big guns -- miniguns, rocket launchers, flamethrowers
and such.
Starting Amount: 0% + (2 * AGI)
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Energy Weapons
The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or
plasma technology.
Starting Amount: 0% + (2 * AGI)
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Unarmed
A combination of martial arts, boxing and other hand-to-hand combat techniques. Combat with
your hands and feet.
Starting Amount: 30% + (2 * (AGI + STR))
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Melee Weapons
Using non-ranged weapons in hand-to-hand combat -- knives, sledgehammers, spears,
clubs and so on.
Starting Amount: 20% + (2 * (AGI + STR))
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Throwing
The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.
Starting Amount: 0% + (4 * AGI)
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First Aid
The healing of minor wounds. This skill will not work on someone who is bandaged. A first
aid kit is required for use.
Starting Amount: 30% + (2 * (PER + INT))
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Doctor
The healing of major wounds and crippled limbs. A doctor's bag is required for use.
Can be used to wake an unconscious person.
Starting Amount: 0% + PER + INT
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Sneak
Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder
to locate. You cannot run and sneak at the same time.
Starting Amount: 0% + (3 * AGI)
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Lockpick
The skill of opening locks without the proper key. The use of lockpicks or electric lockpicks
will greatly enhance this skill.
Starting Amount: 10% + PER + AGI
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Steal
The art of acquiring what is not yours. Can be used to steal an item from a person, or to
give them an item without them knowing about it. Works best if you are stealing small items
from behind while sneaking.
Starting Amount: 0% + (3 * AGI)
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Traps
The finding and removal of traps. Also the setting of explosives for demolition purposes.
Starting Amount: 10% + PER + AGI
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Science
Covers a variety of high technology skills, such as computers, biology, physics and geology.
Starting Amount: 0% + (4 * INT)
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Repair
The practical application of the science skill, used to fix broken things. With the repair
kit, it can be used to repair vehicle damage.
Starting Amount: 0% + (3 * INT)
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Pilot
The ability to operate and maintain all vehicles effectively. A higher piloting skill will
improve the speed of a vehicle in combat.
Starting Amount: 0% + (2 * (PER + AGI))
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Barter
Trading and trade-related tasks. The ability to get better prices for the items you sell, and
lower prices for the items you buy.
Starting Amount: 0% + (4 * CHA)
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Gambling
The knowledge and practical skills related to wagering. The skill at cards, dice and other
games.
Starting Amount: 0% + (5 * LUC)
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Outdoorsman
Practical knowledge of the outdoors, and the ability to live off the land. The knoweldge of
plants and animals.
Starting Amount: 0% + (2 * (END + INT))
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