Please note that new user registrations disabled at this time.

Search found 303 matches

by Ningengirai
Sun Dec 30, 2007 5:56 pm
Forum: Neverwinter Nights 2
Topic: Question about joining the Neverwinter Nine (Spoiler)
Replies: 3
Views: 1096

I thought that accepting that invitation just gave you the feat "Neverwinter Nine" in your feat list, meaning you now meet the prerequisite for selecting that prestige class. :confused: Can't you save prior to the conversation and just try it out? I remember getting the "Shadow Thief of Amn" feat ...
by Ningengirai
Sat Dec 29, 2007 8:54 pm
Forum: Neverwinter Nights 2
Topic: Returning to The Skein
Replies: 2
Views: 641

Considering that killing the Earth Elemental means causing the Skein to collapse, thus blocking off all access to the Sleeper, it's doubtful even the console would be of much help. You could try the Chooser:

DebugMode 1
.
DebugMode 0

Yes, that's a . ( period ). It should open a window with all ...
by Ningengirai
Sat Dec 29, 2007 8:51 pm
Forum: Neverwinter Nights 2
Topic: Problem with activating the Construct (possible spoiler content)
Replies: 5
Views: 933

Did you already try adding it to your party by going to the world map exit of the Keep, where you can change who's in your party? Also, did you give Grobnar the book from the library?
by Ningengirai
Sat Dec 29, 2007 9:14 am
Forum: Neverwinter Nights
Topic: HotU - Valen's fourth speech missing?!
Replies: 1
Views: 1041

I found that Valen's and Nathyrra's speeches depended on who else was in the party with me, and which "position" they had in the party roster. If I had Deekin with me, Valen and Nathyrra would sometimes not talk to me at all, or only sometimes - because Deekin would say something to me instead.

My ...
by Ningengirai
Thu Dec 27, 2007 3:32 am
Forum: Neverwinter Nights 2
Topic: Interesteing little problem... Stuck for a better word.
Replies: 4
Views: 657

Plus, and this is just as strange and perplexing as not being able to travel to the merchants quarter, is that Neeshka is gone. Disappeared, vanished, exited stage left, you get the idea. She was in my party before the cut scenes for Act II, and now she has pulled an Elvis number.

That is a ...
by Ningengirai
Thu Dec 20, 2007 2:19 pm
Forum: Neverwinter Nights
Topic: Bone Transmitters (spoiler)
Replies: 6
Views: 1187

Hokay, arrived in Luskan. All I had to to was to right-click on the tablets and select 'bash'. That destroyed them for me.
by Ningengirai
Wed Dec 19, 2007 12:06 pm
Forum: Neverwinter Nights
Topic: Bone Transmitters (spoiler)
Replies: 6
Views: 1187

I don't remember if I didn't just bash on the tablets to destroy them. :/ However, I'm currently on a run through that chapter and should reach Luskan soon, so if you still need help then, I'll post what I did to destroy them.
by Ningengirai
Wed Dec 19, 2007 12:03 pm
Forum: Neverwinter Nights 2
Topic: MotB: Influence
Replies: 2
Views: 764

Depending on how much influence with companions you have, the influence itself can do various things for you. For my character, I've had it happen a couple of times what when I failed a conversation check ( bluff, taunt, intimidate ), Gann/Safiya/Okku would do it for me.

The other thing that can ...
by Ningengirai
Sun Dec 16, 2007 4:15 pm
Forum: Neverwinter Nights
Topic: Bone Transmitters (spoiler)
Replies: 6
Views: 1187

Goatloaf wrote:I'm having the same problem. I've done everything over and over in this area, and the Transmitter Tablets won't let me destroy them.
I don't know what's wrong. Please help if you know what I'm doing wrong.
Thanks!!!!!!!
Where exactly are you? OC? SoU? HotU?
by Ningengirai
Fri Dec 14, 2007 9:52 pm
Forum: Neverwinter Nights
Topic: Henchmen
Replies: 1
Views: 894

Generally, the items your Henchmen get for finishing the quests end up in YOUR inventory, not in theirs, so you cannot give Boodyknock the Lantanese ring. It's only in SoU and HotU that you get control over your Henchman's inventory.
by Ningengirai
Fri Dec 07, 2007 11:01 pm
Forum: Neverwinter Nights 2
Topic: MotB Minitutorial: importing custom weapons/items
Replies: 0
Views: 8459

MotB Minitutorial: importing custom weapons/items

For those interested, here's a mini-tutorial on how to import custom made weapons ( like a Longsword of Nuke from Orbit +500... ) and items ( like potions of unlimited heal... ) into MotB. I have no idea if something similar was posted before, so if it was, mods, feel free to smack me.

( I'm ...
by Ningengirai
Fri Dec 07, 2007 7:28 am
Forum: Neverwinter Nights
Topic: HotU Ranger/Fighter favored enemies?
Replies: 1
Views: 1021

Elves, if the Drow count as such, which... would pretty much make no sense to me if they didn't.
by Ningengirai
Fri Dec 07, 2007 7:26 am
Forum: Neverwinter Nights
Topic: How many people are there still playing NWN1?(spoiled)
Replies: 44
Views: 10538

I'm still playing. It's something I do on the side, when I don't feel like any other game. NWN1 has its own charm, at least for those who like the game, and I never tire of it. So far, along with IWD I and II, it's the only game that I can replay again and again.
by Ningengirai
Wed Dec 05, 2007 7:48 pm
Forum: Neverwinter Nights 2
Topic: Importing custom armor into MotB
Replies: 7
Views: 687

GoldDragon wrote:From the fingers of a Developer.
Thanks. Makes sense, somewhat - I rebuild my armor starting from one of the robes and that one works like a charm.
by Ningengirai
Wed Dec 05, 2007 7:46 pm
Forum: Neverwinter Nights 2
Topic: MotB: officially stumped ( may contain spoilers )
Replies: 2
Views: 606

swcarter wrote:I've heard of this problem. Supposedly, if you use the keyboard to move your character into the doorway, the room beyond it will appear.

SWC
That actually worked. Thanks a lot!
by Ningengirai
Wed Dec 05, 2007 3:04 am
Forum: Neverwinter Nights 2
Topic: MotB: officially stumped ( may contain spoilers )
Replies: 2
Views: 606

MotB: officially stumped ( may contain spoilers )

MotB: Black Hole Doors ( may contain spoilers )

Okay, I think I've encountered a game-stopping bug. Game's fully patched, no custom content ( aside from a few pieces of equipment made in the toolset ).

I am currently in the Academy of Thay and I cannot enter two rooms... simply because the doors ...
by Ningengirai
Wed Dec 05, 2007 2:11 am
Forum: Neverwinter Nights 2
Topic: Importing custom armor into MotB
Replies: 7
Views: 687

Firstly, hello again Ningengirai. It's been sometime since I've seen you in these forums. Thought that MotB might bring back a couple dormant members. :p

*waves* :)

The problem seems to have spontaneously fixed itself after a couple ( about 5 ) reloads. I have no idea why. Apparently, using ...
by Ningengirai
Wed Dec 05, 2007 2:08 am
Forum: Neverwinter Nights 2
Topic: problem with khelgar?
Replies: 7
Views: 2415

Just out of curiosity, did any of the other members of your party have their familiar/animal companion summoned? I've had the very same problem with Casavir - he just up and disappeared. He did reappear, however, after I had my other companions unsummon their familiars/animal companions, and re ...
by Ningengirai
Tue Dec 04, 2007 5:16 pm
Forum: Neverwinter Nights 2
Topic: Importing custom armor into MotB
Replies: 7
Views: 687

Importing custom armor into MotB

I played MotB at a friend's house before I got my own copy. I've updated to the newest version. The thing I'm having trouble with is the fact that apparently, I cannot import custom armor into MotB anymore. I know weapons disappear, but when I played the game before, armor didn't. What bugs me is ...
by Ningengirai
Tue Oct 23, 2007 10:34 am
Forum: Neverwinter Nights 2
Topic: Who has Mask of the Betrayer?
Replies: 33
Views: 3427

Bought it a week ago, and I'm suffering from 'Restart Character Syndrome' - mostly because the game, so far, hasn't managed to draw me in at all.

I'm peeved that even imported characters don't keep their weapons. I'm peeved that they had to give me a Red Wizard of Thay who can't even cast Acid ...