Search found 3104 matches
- Tue Apr 10, 2012 9:43 am
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: xParty AI script 1.4 released
- Replies: 0
- Views: 1057
xParty AI script 1.4 released
This highly sophisticated yet conservative AI script automates tedious aspects of the game and leaves the cool stuff to the player. The script offers many configurable settings and provides lots of feedback. All class combinations and all of the NPCs are fully supported, so the script can be used by ...
- Tue Apr 10, 2012 9:29 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Coming back to an old game
- Replies: 13
- Views: 1775
- Tue Apr 10, 2012 9:16 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Lilarcor Soundset
- Replies: 15
- Views: 3462
- Fri Mar 16, 2012 12:48 pm
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: xSeries AI script 1.1 beta release
- Replies: 7
- Views: 1613
- Thu Mar 15, 2012 6:51 am
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: xSeries AI script 1.1 beta release
- Replies: 7
- Views: 1613
- Wed Mar 14, 2012 5:01 pm
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: xSeries AI script 1.1 beta release
- Replies: 7
- Views: 1613
- Sun Mar 11, 2012 10:05 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Do you play with customized scripts?
- Replies: 10
- Views: 1746
Alright, here it is: xSeries AI script 1.1 beta release, in the Throne of Bhaal forum (since it does, of course, require Throne of Bhaal.)
- Sun Mar 11, 2012 10:01 pm
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: xSeries AI script 1.1 beta release
- Replies: 7
- Views: 1613
xSeries AI script 1.1 beta release
I wrote an AI script for the entire party, and I need beta testers!
Excerpt from the ReadMe:
I wrote these scripts for personal convenience. These highly sophisticated scripts automate tedious parts of the game, leaving the cool stuff to the player. Highlights include healing the party at the ...
Excerpt from the ReadMe:
I wrote these scripts for personal convenience. These highly sophisticated scripts automate tedious parts of the game, leaving the cool stuff to the player. Highlights include healing the party at the ...
- Sun Mar 11, 2012 3:44 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Do you play with customized scripts?
- Replies: 10
- Views: 1746
- Sat Mar 10, 2012 6:44 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Kensai or Monk?
- Replies: 14
- Views: 4663
I played a lot of Kensai, but only ever with the intention of dualling to Mage or Thief (preferably at 13). The no-armor restriction is very annoying for a tank. Bring an extra healer.
Keep in mind that Kensai can throw daggers and axes rather well. It's hard to get a magical throwing axe or dagger ...
Keep in mind that Kensai can throw daggers and axes rather well. It's hard to get a magical throwing axe or dagger ...
- Sat Mar 10, 2012 5:23 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Do you play with customized scripts?
- Replies: 10
- Views: 1746
I have recently returned to the world of BG2 and I have followed this topic with interest. I am currently working on a party AI script that is, in my ever so humble opinion, better than everything else I could find, and I really need beta testers.
I personally love this script to death. It has all ...
I personally love this script to death. It has all ...
- Wed Mar 03, 2004 6:40 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: summoning spells
- Replies: 10
- Views: 1804
- Mon Mar 01, 2004 12:49 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Spells Reference updated
- Replies: 27
- Views: 2328
- Sun Feb 29, 2004 4:45 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Spells Reference updated
- Replies: 27
- Views: 2328
- Thu Feb 19, 2004 1:55 pm
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: Timestop!!!!! Spoiler
- Replies: 16
- Views: 1707
- Wed Jan 14, 2004 9:02 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Clerics,what good are they for?
- Replies: 11
- Views: 1450
- Tue Jan 13, 2004 3:35 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Is there modding life in the BG2 engine yet?
- Replies: 49
- Views: 3468
- Mon Jan 12, 2004 10:47 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Protaganist Problem in Multiplayer
- Replies: 1
- Views: 679
- Sat Jan 10, 2004 6:06 pm
- Forum: Icewind Dale II
- Topic: IWD2 doesnt 'really' adhere to D&D 3rd Ed.
- Replies: 14
- Views: 1583
- Fri Jan 09, 2004 2:01 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Trouble with Combat/striking
- Replies: 7
- Views: 996