match the top row with the bottom one. you control the top row. you rotate the blocks so that it matches the bottom row. cant remember teh exact sequence. it may be:
centre anti-clockwise
left anti-clockwise
right clockwise
just make the top row match the bottom. very simple really.
Search found 76 matches
- Tue Apr 12, 2005 6:00 am
- Forum: Star Wars: KotOR II
- Topic: door combination
- Replies: 16
- Views: 5389
- Tue Apr 12, 2005 4:17 am
- Forum: Star Wars: KotOR II
- Topic: Critical Hits, worth it for an NPC?
- Replies: 9
- Views: 953
[QUOTE=Warden Brows]Critical strike, to be honest, is one of the more useless features of the game. With Master Critical Strike, you can do a buttload of damage *IF* you crit. But using it gives you no guarantees. Flurry does, however, since there's a very good chance you'll hit with all of it, and ...
- Mon Apr 11, 2005 11:21 pm
- Forum: Star Wars: KotOR II
- Topic: Darkside Powers for Sith, Light Side Powers for Jedi
- Replies: 7
- Views: 1338
i think the penelties for using a power from the opposite side of the force should be MUCH MUCH bigger. I barely notice the penalty using light side forces as a dark sith. I think it should drain many many more force points, perhaps even continous use should cause a gain in light/dark side poins. It ...
- Mon Apr 11, 2005 10:14 pm
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775
[QUOTE=MasterEwok]I have played both a jedi master and a sith lord and have come to the conclusion that 1 v 1 sith lord would beat a jedi master just beacuse a jedi master relies on his allies to help him deal damage where as a sith lord is just there to do crazy damage a jedi master is there to ...
- Mon Apr 11, 2005 10:05 pm
- Forum: Star Wars: KotOR II
- Topic: sith maurader
- Replies: 5
- Views: 821
[QUOTE=MasterEwok]Weapons master is crazy and can deal more constant damage then maurader thanks to the light sides Valor which in combination with the +6 to str gives +11 str or + 5 to damage which is more then the average of +4 with the sith maurader since the sith maurader's damage is a variable ...
- Mon Apr 11, 2005 10:01 pm
- Forum: Star Wars: The Old Republic
- Topic: What Do You Want in KotOR III?
- Replies: 1541
- Views: 162430
- Mon Apr 11, 2005 9:51 pm
- Forum: Star Wars: The Old Republic
- Topic: What Do You Want in KotOR III?
- Replies: 1541
- Views: 162430
- Mon Apr 11, 2005 7:03 pm
- Forum: Star Wars: The Old Republic
- Topic: What Do You Want in KotOR III?
- Replies: 1541
- Views: 162430
You guys are so so so dumb. I am NOT using the movies/stories as examples to why the dark side is stronger. That is what you are doing. i am just showing that YOUR reasons are weak. My reason is very strong.....George Lucas said so. Its up to him. Not my decision to interprit which is stronger, not ...
- Mon Apr 11, 2005 8:09 am
- Forum: Star Wars: The Old Republic
- Topic: What Do You Want in KotOR III?
- Replies: 1541
- Views: 162430
[QUOTE=Ripe]I agree with MasterEwok. I might be a bit boring with my reference to New Jedi Order Series but it's the only material other than movies that GL created (he created basic story, made all important decisions about story development that other author just build on) and in 13th book of the ...
- Sun Apr 10, 2005 10:08 pm
- Forum: Star Wars: The Old Republic
- Topic: What Do You Want in KotOR III?
- Replies: 1541
- Views: 162430
If i am choosing between your opinion on star wars and that of George Lucas, i think i'll have to go with GL.
I'm laughing my ass of at you saying George Lucas is wrong to say that the dark side is stronger. He created it. If he says dark side is stronger, it is stronger. If you want to make your ...
I'm laughing my ass of at you saying George Lucas is wrong to say that the dark side is stronger. He created it. If he says dark side is stronger, it is stronger. If you want to make your ...
- Sun Apr 10, 2005 9:11 pm
- Forum: Star Wars: KotOR II
- Topic: Melee Combat Feat Comparision\Explaination
- Replies: 4
- Views: 879
a thought occurs....if variable added damage does not multiply then it may slightly reduce teh effectivness of master criticals as you will have to either: chose crystals that add non variable damage or accept smaller critcal damage.
if you chose crystals that add non variable damage it may be than ...
if you chose crystals that add non variable damage it may be than ...
- Sun Apr 10, 2005 8:58 pm
- Forum: Star Wars: KotOR II
- Topic: Melee Combat Feat Comparision\Explaination
- Replies: 4
- Views: 879
- Sun Apr 10, 2005 8:31 pm
- Forum: Star Wars: KotOR II
- Topic: Melee Combat Feat Comparision\Explaination
- Replies: 4
- Views: 879
Melee Combat Feat Comparision\Explaination
Having read a LOT of hugely confused ideas on melee feats, especially melee criticals, i thought i'd start this thread. I am going to compare the use of flurry with the use of improved criticals.
The rules are based on AD&D 3rd edition with some slight changes:
Dual Weilding:
Extra off hand attack ...
The rules are based on AD&D 3rd edition with some slight changes:
Dual Weilding:
Extra off hand attack ...
- Sun Apr 10, 2005 5:45 pm
- Forum: Star Wars: KotOR II
- Topic: Hk-47
- Replies: 16
- Views: 8481
[QUOTE=Harlequin42]Okay, I believe the vocabulator will disappear from your inventory if you don't install it right away. I got the vocabulator off of HK-50's body on Peragus, but didn't install it, figuring I'd just install all the parts at once when I'd found them. After Nar Shadaa I had the other ...
- Sun Apr 10, 2005 5:39 pm
- Forum: Star Wars: KotOR II
- Topic: Is the story line weak or what? "spoiler!"
- Replies: 12
- Views: 894
I don't find the RPG elements that great . Most of the force powers are lame. Also, all the items in the game suck. They all look bland and boring. Lightsabers are cool, but the coolness wears off. Also no variation in tactics against oppponent.
To be honest I dont like AD&D rules in games too much ...
To be honest I dont like AD&D rules in games too much ...
- Sun Apr 10, 2005 5:17 pm
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775
- Sun Apr 10, 2005 5:16 pm
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775
- Sun Apr 10, 2005 9:56 am
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775
[QUOTE=ajdaha]No because we aren't counting anything outside of battle cause then I could just run about with force immunity on, all of the time.
Also, I'm pretty sure precognition should take care of that. And your character doesn't just run about stealthed, so if you were to see me first and use ...
Also, I'm pretty sure precognition should take care of that. And your character doesn't just run about stealthed, so if you were to see me first and use ...
- Sun Apr 10, 2005 9:38 am
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775
- Sun Apr 10, 2005 9:30 am
- Forum: Star Wars: KotOR II
- Topic: Jedi Consular
- Replies: 86
- Views: 6775