[QUOTE=onehawaiian]um, no...i find nearly all the battles fairly ez. check that, in this game, VERY ez.
kotorI may have had a few challenges, but i dunno, this one seems too ez.
but i DO like the dialogue options in this one a whole lot better.
that's really why i keep playing this one. i like the ...
Search found 16 matches
- Tue Jun 28, 2005 9:09 pm
- Forum: Star Wars: KotOR II
- Topic: Beating 3 Sith Masters in Sith Tomb on Dxun
- Replies: 28
- Views: 4908
- Tue Jun 28, 2005 8:58 pm
- Forum: Star Wars: KotOR II
- Topic: Force Enlightenment?(Possible Spoiler)
- Replies: 11
- Views: 855
- Tue Jun 28, 2005 8:53 pm
- Forum: Star Wars: KotOR II
- Topic: Bastila's fate
- Replies: 35
- Views: 14627
[QUOTE=Lord_Roderick]u can save bastila at the temple you have to be LS FEMALE and she just runs off then at the star forge just choose all the opptions u yhink are gd and she just stops fightin u[/QUOTE]
You can save her whatever your gender is. I have done it 3 times with a male Revan as well. (I ...
You can save her whatever your gender is. I have done it 3 times with a male Revan as well. (I ...
- Sun May 29, 2005 10:38 pm
- Forum: Star Wars: KotOR II
- Topic: Sounds missing?
- Replies: 1
- Views: 521
Sounds missing?
This may sound a bit awkward, but what happened to the grunting sounds that played in the original KOTOR for the original character? On my game, everyone has them except for the main character, who as far as I am concerned, doesn't ever open his/her mouth.
Or is it just my game?
Or is it just my game?
- Wed May 11, 2005 7:48 pm
- Forum: Star Wars: KotOR II
- Topic: Idiotic Jedi Masters (spoiler)
- Replies: 29
- Views: 3275
- Wed May 11, 2005 7:40 pm
- Forum: Star Wars: KotOR II
- Topic: World visit Order... (Spoilers)
- Replies: 10
- Views: 1380
- Wed May 11, 2005 7:38 pm
- Forum: Star Wars: KotOR II
- Topic: Query
- Replies: 3
- Views: 750
- Wed May 11, 2005 7:38 pm
- Forum: Star Wars: KotOR II
- Topic: Clarification on Stats
- Replies: 3
- Views: 827
- Wed May 11, 2005 5:06 pm
- Forum: Star Wars: KotOR II
- Topic: Clarification on Stats
- Replies: 3
- Views: 827
Clarification on Stats
There is a feat that adds the dex modifier to the damage bonus.
Thus strength is totally useless. (Or is it?)
EDIT: No, it is attack only.
There is feat/skill(?) that adds wisdom to the defense bonus. (Later in the game.)
Thus in terms of defense wisdom is just as good as dexterity.
I'm thinking ...
Thus strength is totally useless. (Or is it?)
EDIT: No, it is attack only.
There is feat/skill(?) that adds wisdom to the defense bonus. (Later in the game.)
Thus in terms of defense wisdom is just as good as dexterity.
I'm thinking ...
- Wed May 11, 2005 5:00 pm
- Forum: Star Wars: KotOR II
- Topic: Levels
- Replies: 3
- Views: 874
- Tue May 10, 2005 9:13 pm
- Forum: Star Wars: KotOR II
- Topic: Worst Consular Ever! Need Consular Build.
- Replies: 5
- Views: 1318
- Tue May 10, 2005 9:09 pm
- Forum: Star Wars: KotOR II
- Topic: Why 1 Component for Adv Medpak?
- Replies: 14
- Views: 2318
- Tue May 10, 2005 3:08 pm
- Forum: Star Wars: KotOR II
- Topic: Why 1 Component for Adv Medpak?
- Replies: 14
- Views: 2318
Ripe, you are exactly correct. Now I get 4, which I think is the maximum. For the "Shyarn" blade, I get 900. That saves me 1798 clicks compared to doing it the repair kit way. :D (This I tested with 14 Int + 25 Repair, as opposed to 8 Int and 0 Repair.)
Now that's one good reason to be a sentinel ...
Now that's one good reason to be a sentinel ...
- Tue May 10, 2005 2:57 pm
- Forum: Star Wars: KotOR II
- Topic: Why 1 Component for Adv Medpak?
- Replies: 14
- Views: 2318
Basically anything breaks down into components in my game. Not everything breaks down into chemicals, though. For Chemicals, I get 26 chem for a Advanced Medpack.
I found chemicals a waste of time, as I never had to use a medpack or grenade... I probably used one medpack and 3 grenades, and I'm on ...
I found chemicals a waste of time, as I never had to use a medpack or grenade... I probably used one medpack and 3 grenades, and I'm on ...
- Mon May 09, 2005 5:07 pm
- Forum: Star Wars: KotOR II
- Topic: Why 1 Component for Adv Medpak?
- Replies: 14
- Views: 2318
When at the merchant, look for "infinite" Advanced Medpacs, at 80 credits apiece. Each Advanced Medpac breaks down into 4 components, the cheapest and most practical component-to-cost ratio I've found.
To get 1000 components, you'd need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the ...
To get 1000 components, you'd need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the ...
- Mon May 09, 2005 2:33 pm
- Forum: Star Wars: KotOR II
- Topic: Why 1 Component for Adv Medpak?
- Replies: 14
- Views: 2318
Why 1 Component for Adv Medpak?
There is something so disturbing in the force that I just had to tell you all.
Really, it is just a stupid question, so please don't throw rocks, rockets, sticks and stones or anything else for that matter for my embodiment of stupidity.
In the lightsaber upgrade guide it says that Advanced ...
Really, it is just a stupid question, so please don't throw rocks, rockets, sticks and stones or anything else for that matter for my embodiment of stupidity.
In the lightsaber upgrade guide it says that Advanced ...