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Search found 16 matches

by Yay
Tue Jun 28, 2005 9:09 pm
Forum: Star Wars: KotOR II
Topic: Beating 3 Sith Masters in Sith Tomb on Dxun
Replies: 28
Views: 4908

[QUOTE=onehawaiian]um, no...i find nearly all the battles fairly ez. check that, in this game, VERY ez.
kotorI may have had a few challenges, but i dunno, this one seems too ez.
but i DO like the dialogue options in this one a whole lot better.

that's really why i keep playing this one. i like the ...
by Yay
Tue Jun 28, 2005 8:58 pm
Forum: Star Wars: KotOR II
Topic: Force Enlightenment?(Possible Spoiler)
Replies: 11
Views: 855

1 stim = 1 arrow
shield = 1 arrow

That's why you have so many arrows, lol.
Speed
Valour
Armour
3 stim
shield
battle meditation
energy resistance
barrier
= 11 arrows!

FE only activates the first 3.
by Yay
Tue Jun 28, 2005 8:53 pm
Forum: Star Wars: KotOR II
Topic: Bastila's fate
Replies: 35
Views: 14627

[QUOTE=Lord_Roderick]u can save bastila at the temple you have to be LS FEMALE and she just runs off then at the star forge just choose all the opptions u yhink are gd and she just stops fightin u[/QUOTE]

You can save her whatever your gender is. I have done it 3 times with a male Revan as well. (I ...
by Yay
Sun May 29, 2005 10:38 pm
Forum: Star Wars: KotOR II
Topic: Sounds missing?
Replies: 1
Views: 521

Sounds missing?

This may sound a bit awkward, but what happened to the grunting sounds that played in the original KOTOR for the original character? On my game, everyone has them except for the main character, who as far as I am concerned, doesn't ever open his/her mouth.

Or is it just my game?
by Yay
Wed May 11, 2005 7:48 pm
Forum: Star Wars: KotOR II
Topic: Idiotic Jedi Masters (spoiler)
Replies: 29
Views: 3275

The evil conspirators at Obsidian eliminated a lot of good dialogue. The link is on the "Why is the ending so crappy?" thread.

There's a dialogue where HK-47 mocks Carth and Bastilla which is hilariously funny in his attepts to impersonate them.

I just finished the game and frankly I get only a ...
by Yay
Wed May 11, 2005 7:40 pm
Forum: Star Wars: KotOR II
Topic: World visit Order... (Spoilers)
Replies: 10
Views: 1380

Hmm it seems that a lot of people favor Nar Shadaa over Dxun, even though the order is reverse in the walkthrough.

Should try it sometime.
by Yay
Wed May 11, 2005 7:38 pm
Forum: Star Wars: KotOR II
Topic: Query
Replies: 3
Views: 750

[Answer] I believe it is kill all or kill none.
[Analysis] It is true that Vrook is a liquideous fleshbag and should be liquidated. :rolleyes:
by Yay
Wed May 11, 2005 7:38 pm
Forum: Star Wars: KotOR II
Topic: Clarification on Stats
Replies: 3
Views: 827

Originally Posted by Ergophobia
My suggestion for a consular would be 8, 12, 15, 10, 16, 14. Be male, so you get the Handmaiden's feat that will help a lot when you have a high Wisdom.*

8 + 12 + 16 + 10 + 18 + 14 = 78

Strength - 10
Dexterity - 14
Constitution - 12
Intelligence - 14
Wisdom - 14 ...
by Yay
Wed May 11, 2005 5:06 pm
Forum: Star Wars: KotOR II
Topic: Clarification on Stats
Replies: 3
Views: 827

Clarification on Stats

There is a feat that adds the dex modifier to the damage bonus.
Thus strength is totally useless. (Or is it?)
EDIT: No, it is attack only.

There is feat/skill(?) that adds wisdom to the defense bonus. (Later in the game.)
Thus in terms of defense wisdom is just as good as dexterity.

I'm thinking ...
by Yay
Wed May 11, 2005 5:00 pm
Forum: Star Wars: KotOR II
Topic: Levels
Replies: 3
Views: 874

It's his game that is weird. :D
by Yay
Tue May 10, 2005 9:13 pm
Forum: Star Wars: KotOR II
Topic: Worst Consular Ever! Need Consular Build.
Replies: 5
Views: 1318

spoiler

Plus, from what I see your wisdom bonus applies to your defense as well when you get a certain power (I forgot, heh).
by Yay
Tue May 10, 2005 9:09 pm
Forum: Star Wars: KotOR II
Topic: Why 1 Component for Adv Medpak?
Replies: 14
Views: 2318

Hehe that's not good. Even still, with my extremely pathetic repair most items make one components. Yep, even lightsabers.
Freedonn's saber was 35, with 25 Repair it was 500.
:rolleyes:
by Yay
Tue May 10, 2005 3:08 pm
Forum: Star Wars: KotOR II
Topic: Why 1 Component for Adv Medpak?
Replies: 14
Views: 2318

Ripe, you are exactly correct. Now I get 4, which I think is the maximum. For the "Shyarn" blade, I get 900. That saves me 1798 clicks compared to doing it the repair kit way. :D (This I tested with 14 Int + 25 Repair, as opposed to 8 Int and 0 Repair.)

Now that's one good reason to be a sentinel ...
by Yay
Tue May 10, 2005 2:57 pm
Forum: Star Wars: KotOR II
Topic: Why 1 Component for Adv Medpak?
Replies: 14
Views: 2318

Basically anything breaks down into components in my game. Not everything breaks down into chemicals, though. For Chemicals, I get 26 chem for a Advanced Medpack.

I found chemicals a waste of time, as I never had to use a medpack or grenade... I probably used one medpack and 3 grenades, and I'm on ...
by Yay
Mon May 09, 2005 5:07 pm
Forum: Star Wars: KotOR II
Topic: Why 1 Component for Adv Medpak?
Replies: 14
Views: 2318

When at the merchant, look for "infinite" Advanced Medpacs, at 80 credits apiece. Each Advanced Medpac breaks down into 4 components, the cheapest and most practical component-to-cost ratio I've found.
To get 1000 components, you'd need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the ...
by Yay
Mon May 09, 2005 2:33 pm
Forum: Star Wars: KotOR II
Topic: Why 1 Component for Adv Medpak?
Replies: 14
Views: 2318

Why 1 Component for Adv Medpak?

There is something so disturbing in the force that I just had to tell you all.
Really, it is just a stupid question, so please don't throw rocks, rockets, sticks and stones or anything else for that matter for my embodiment of stupidity.


In the lightsaber upgrade guide it says that Advanced ...