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by GawainBS
Thu Jun 28, 2018 12:56 pm
Forum: General RPG Discussion
Topic: What about The Elder Scroll VI?
Replies: 1
Views: 5517

Re: What about The Elder Scroll VI?

It will probably be even more dumbed down with even worse writing.
by GawainBS
Wed Mar 22, 2017 9:07 am
Forum: Wizardry Series
Topic: Wizardry newbie
Replies: 1
Views: 4329

Re: Wizardry newbie

Reading the manual is generally considered a good starter for real RPGs...
by GawainBS
Tue May 03, 2016 1:05 am
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

Word from the wise (because they've been burned): the Steam Edition is the same kind of mess as MMXII. i.e. Weapons crumble if they touch an angry ant. Too few repair kits. Questitem inventory bug not fixed. Inferior class system compared to Collector's Edition.
by GawainBS
Sat Apr 23, 2016 9:19 am
Forum: Baldur's Gate
Topic: Shaman run
Replies: 1
Views: 3132

Re: Shaman run

I feel as well that the Shaman is pretty weak. The Druid's spell list isn't the best one to start with and the summons don't scale, AFAIK, which will severely limit them in SoA & ToB.
by GawainBS
Sun Apr 03, 2016 7:12 am
Forum: Baldur's Gate
Topic: help with keeper
Replies: 2
Views: 2017

Re: help with keeper

Mine works perfectly. Remember that the savegames are in your My Documents folder.
by GawainBS
Thu Mar 31, 2016 2:05 pm
Forum: Icewind Dale
Topic: IWD: ee - questions
Replies: 3
Views: 1364

Re: IWD: ee - questions

Whichever version you use, it's fully modable. If you want a fully standalone version, go for GoG.
by GawainBS
Thu Mar 31, 2016 9:06 am
Forum: Icewind Dale
Topic: IWD: ee - questions
Replies: 3
Views: 1364

Re: IWD: ee - questions

a) I'm sure you can use the old forum, but honestly, I have to recommend the Beamdog fora. (The creators of the EE.) Sadly, The GB forum is a bit quite nowadays.
b) No clue, as I haven't used any of the new classes, but I can see Barbarians & Monks working well in the higher levels. Also, it's nice ...
by GawainBS
Sun Jan 10, 2016 3:23 am
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

Armour damage DOES reduce its protection. Armour skills never grow "naturally". Only Weapon skills & castable Magic Skills grow naturally.
by GawainBS
Sat Jan 09, 2016 2:35 pm
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

Not true: I have a Fighter/Mage/Valkyrie/Sorcerer, with a fifth "slot" being accessible obviously for the 3rd tier.

It IS the (inferior to CE) MMXII game, though, might want to keep that in mind.

It comes with tooltips on most menu's and stats, so that helps. Spells now show appropriate damage ...
by GawainBS
Tue Jan 05, 2016 7:49 am
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

I got this version and it looks a lot more polished.
Just a couple of questions:
What's the benefit of using the Bash skill? Easier to learn or something?
Does non-metal armour still fall to pieces after a couple of hits?
If I want to learn as much types of Magic as possible AND use heavy armour ...
by GawainBS
Fri Jan 01, 2016 1:54 pm
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

That's good news, that the skill system is more akin to CE/Original than to MMXII. I'm probably getting this version as well...
by GawainBS
Wed Dec 30, 2015 10:58 am
Forum: Dungeon Lords
Topic: Dungeon Lords Steam Edition
Replies: 12
Views: 10970

Re: Dungeon Lords Steam Edition

How good/bad is it this time? Which changes have been made, gameplay-wise? From what I've gathered, they've made changes to the class system? (MMXII's system still does not reach the great standards of the Collector's Edition, though...)
by GawainBS
Tue Jul 28, 2015 9:10 am
Forum: The Elder Scrolls V: Skyrim
Topic: Skyrim to mod or not to mod? That's the question...
Replies: 5
Views: 4862

Re: Skyrim to mod or not to mod? That's the question...

I recommend SPERG, which changes the perktrees for the better and allows changing of the leveling rate. It also adds more ways to level smithing, which is a pain otherwise.
by GawainBS
Mon May 25, 2015 1:20 am
Forum: The Witcher Series
Topic: Witcher 3 - riding a horse
Replies: 2
Views: 2102

Re: Witcher 3 - riding a horse

I'm pretty sure you can get off the horse whenever you want. It's just there as an option, given the distances. (And Geralt frequently rides a horse in the book. It's always called "Roach".)
by GawainBS
Sat Feb 21, 2015 9:52 am
Forum: The Elder Scrolls III: Morrowind
Topic: Reinstalling Morrowind
Replies: 1
Views: 2526

Re: Reinstalling Morrowind

MSGO, IIRC. It makes Morrowind look really good, especially combined with the prettier face/Better Bodies mod.
by GawainBS
Wed Dec 31, 2014 6:04 am
Forum: Mass Effect Series
Topic: moving my party
Replies: 1
Views: 1378

Re: moving my party

ME1 just has bad party AI/control. (Not that 2 and 3 are any better.) Nothing you can do that you aren't doing already. You can pause, or at least severely slowdown time, by bringing up the Power menu. I don't know the controls for ME1 by heart anymore, but I'm leaning towards SHIFT or CONTROL.
by GawainBS
Tue Dec 09, 2014 3:56 am
Forum: Fallout Series
Topic: fallout nv
Replies: 1
Views: 2038

Re: fallout nv

http://www.nexusmods.com/newvegas/?

That's a premier source of mods, as is the Steam Workshops.

As to which mods to get, that's entirely up to you. What do you want out of your game? One of my favourite mods is the one that disables weapon/armour degradation.
by GawainBS
Sat Sep 13, 2014 3:41 am
Forum: Baldur's Gate II: Throne of Bhaal
Topic: Slow movement speeds
Replies: 2
Views: 3153

Re: Slow movement speeds

This answer is so irrelevant I'm suspecting it being placed by a bot.
by GawainBS
Sun Sep 07, 2014 3:24 am
Forum: Baldur's Gate
Topic: Wild Mages?
Replies: 1
Views: 2526

Re: Wild Mages?

Personally, I don't see the benefits either. There's the fact that with every spell they cast, there's a 5% chance one of the effects listed in the table occurs and the Dweomer Shield (Not sure about the name) spell line increases the odds of a good effect happening.
For me, this is all too random ...