Thanks Darkelven for 1-.
About 2-, perhaps I didnt explain myself. I read somewhere in this Forum that the only effect of Armor is to reduce physical damage, much like melee and ranged resistances. So my question was, whats the function to know how much armor equals X% physical resistance. Im sure ...
Search found 44 matches
- Tue Jan 06, 2009 11:42 am
- Forum: Dungeon Siege Series
- Topic: Stun, Silence, and Armor
- Replies: 4
- Views: 869
- Mon Jan 05, 2009 1:07 pm
- Forum: Dungeon Siege Series
- Topic: Stun, Silence, and Armor
- Replies: 4
- Views: 869
Stun, Silence, and Armor
I searched the Forum and while I found topics related, they did not had the answer.
1- Stun and Silence: It has come to my atention that some monsters seem to be immune to these. Casting the Silence Power or attacking for a large time with a 40% Stun chance has no effect on them, not only bosses ...
1- Stun and Silence: It has come to my atention that some monsters seem to be immune to these. Casting the Silence Power or attacking for a large time with a 40% Stun chance has no effect on them, not only bosses ...
- Mon Jan 05, 2009 12:53 pm
- Forum: Dungeon Siege Series
- Topic: Some Melee Skills and Powers questions.
- Replies: 4
- Views: 1011
- Fri Dec 26, 2008 12:36 pm
- Forum: Dungeon Siege Series
- Topic: Some Melee Skills and Powers questions.
- Replies: 4
- Views: 1011
- Mon Dec 22, 2008 2:49 pm
- Forum: Dungeon Siege Series
- Topic: Some Melee Skills and Powers questions.
- Replies: 4
- Views: 1011
Some Melee Skills and Powers questions.
1- The skills Fierce Renewal and Alacrity need two weapons wielded to work? Or I can use a two-handed weapon and still benefit from these skills?
2- Reinforced Armor skill, needs a shield to work? Or passively increases armor no matter what you are wielding?
3- The Power Brutal Attack, when ...
2- Reinforced Armor skill, needs a shield to work? Or passively increases armor no matter what you are wielding?
3- The Power Brutal Attack, when ...
- Mon Dec 22, 2008 2:12 pm
- Forum: Dungeon Siege Series
- Topic: My Dream Char
- Replies: 5
- Views: 1300
- Fri Dec 19, 2008 12:25 pm
- Forum: Dungeon Siege Series
- Topic: My Dream Char
- Replies: 5
- Views: 1300
- Thu Dec 18, 2008 11:25 am
- Forum: Dungeon Siege Series
- Topic: Chain Lightning Power damage
- Replies: 0
- Views: 754
Chain Lightning Power damage
In this site it says the levels 2 and 3 do "More lightning damage" yet, in the game I read the damage actually decreases from level 1 to 2.
I know the overall damage increases for the power jumps more times, but the damage PER target is lower.
Is this correct?
Thanks.
I know the overall damage increases for the power jumps more times, but the damage PER target is lower.
Is this correct?
Thanks.
- Sun Dec 14, 2008 12:01 am
- Forum: Dungeon Siege Series
- Topic: Spells upgrades problem...
- Replies: 2
- Views: 585
- Fri Dec 12, 2008 4:07 pm
- Forum: Dungeon Siege Series
- Topic: Spells upgrades problem...
- Replies: 2
- Views: 585
Spells upgrades problem...
In my game, damage spells and their lesser version do the same damage, same mana cost, and range..... is this a bug? or at higher intelligence there will be a difference? Right now damage is the same.....
i.e. my mages does the same damage with the spells lesser firebolt and firebolt...... whats ...
i.e. my mages does the same damage with the spells lesser firebolt and firebolt...... whats ...
- Tue Dec 09, 2008 12:42 pm
- Forum: Dungeon Siege Series
- Topic: Magic vs Absorption
- Replies: 0
- Views: 660
Magic vs Absorption
A few questions about Absorption that werent answered in the other threads about it.
- Does it works with all magic, death and non-elemental also?
- Maxed resistances with maxed Absorption makes you almost inmune to magic? Making you indiferent to mages?
- So with maxed resistance and Absorption ...
- Does it works with all magic, death and non-elemental also?
- Maxed resistances with maxed Absorption makes you almost inmune to magic? Making you indiferent to mages?
- So with maxed resistance and Absorption ...
- Wed Apr 09, 2008 9:42 pm
- Forum: Icewind Dale II
- Topic: Move silently skill
- Replies: 3
- Views: 775
- Wed Apr 09, 2008 11:30 am
- Forum: Icewind Dale II
- Topic: Move silently skill
- Replies: 3
- Views: 775
Move silently skill
Can anyone explain exactly what this skill does.
I get it is so the monster wont face you when you approach to him from behind, or being less targeted when you move close, but if you are hiding, it has no use? So, you can use the skill hide to sneak around and backstab without having to put points ...
I get it is so the monster wont face you when you approach to him from behind, or being less targeted when you move close, but if you are hiding, it has no use? So, you can use the skill hide to sneak around and backstab without having to put points ...
- Tue Apr 01, 2008 11:27 am
- Forum: Icewind Dale II
- Topic: How to slaughter one's enemies in a civilized manner
- Replies: 2
- Views: 1102
I would have my sorc with improved invis(for the 50% miss, not the bug exploit pre-2.01 patch), mirror image and eagle splendor cast malison and wail of the banshee until they are all gone
the demon summons are the best, no argue. My personal preference slightly points towards the cournugon because ...
the demon summons are the best, no argue. My personal preference slightly points towards the cournugon because ...
- Tue Apr 01, 2008 11:20 am
- Forum: Icewind Dale II
- Topic: Does Tymora's Song + Luck Spell Stack?
- Replies: 5
- Views: 1320
- Sun Mar 30, 2008 8:11 pm
- Forum: Icewind Dale II
- Topic: Does Tymora's Song + Luck Spell Stack?
- Replies: 5
- Views: 1320
The rings and the amulet stack with the spell, so you have there a +9 luck total, I dont know about the bard song.
About the effects, it says it helps with saving throws, but actually it doesn't, anyone knows a luck effect other than: to hit, damage, spell damage reduction and heal spell increase ...
About the effects, it says it helps with saving throws, but actually it doesn't, anyone knows a luck effect other than: to hit, damage, spell damage reduction and heal spell increase ...
- Sat Mar 22, 2008 9:39 pm
- Forum: Icewind Dale II
- Topic: AFTER killing the Guardian question (Spoiler)
- Replies: 1
- Views: 747
AFTER killing the Guardian question (Spoiler)
Does anyone knows -exactly- how the reward for killing the Guardian works?
The first time I went through it, each member of my party got +5 acid resistance (the aasimars got it rised to 10) and +12hp, but my paladin got +17hp.......
And, when I went there with my solo drow sorcerer, he did not get ...
The first time I went through it, each member of my party got +5 acid resistance (the aasimars got it rised to 10) and +12hp, but my paladin got +17hp.......
And, when I went there with my solo drow sorcerer, he did not get ...
- Fri Mar 21, 2008 7:33 pm
- Forum: Icewind Dale II
- Topic: Powerplayer UBER Solo char [SPOILERS]
- Replies: 14
- Views: 2379
- Thu Mar 20, 2008 8:36 pm
- Forum: Icewind Dale II
- Topic: Powerplayer UBER Solo char [SPOILERS]
- Replies: 14
- Views: 2379
kmonster, defeating the guardian is +12hp, not +15, but my paladin got +17 I dont know why... thats besides the 5 acid resistance....
'wasting one level'... whats your levels proposal? wizard all the way? and no exploit of the 40 wisdom?
Klorox, export-import, just do the quest several times. (yeah ...
'wasting one level'... whats your levels proposal? wizard all the way? and no exploit of the 40 wisdom?
Klorox, export-import, just do the quest several times. (yeah ...
- Tue Mar 18, 2008 11:49 pm
- Forum: Icewind Dale II
- Topic: Powerplayer UBER Solo char [SPOILERS]
- Replies: 14
- Views: 2379
Crenshinibon, the only attribute increasing potions I know of are -2const,+1wis and -1dex,+2wis, with the paladin quest you can already rise the wisdom without any attribute loss, so why to use those potions? In the items database there are other attribute exchange potions but I believe they are ...