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by wotan06
Tue Jan 06, 2009 11:42 am
Forum: Dungeon Siege Series
Topic: Stun, Silence, and Armor
Replies: 4
Views: 869

Thanks Darkelven for 1-.

About 2-, perhaps I didnt explain myself. I read somewhere in this Forum that the only effect of Armor is to reduce physical damage, much like melee and ranged resistances. So my question was, whats the function to know how much armor equals X% physical resistance. Im sure ...
by wotan06
Mon Jan 05, 2009 1:07 pm
Forum: Dungeon Siege Series
Topic: Stun, Silence, and Armor
Replies: 4
Views: 869

Stun, Silence, and Armor

I searched the Forum and while I found topics related, they did not had the answer.

1- Stun and Silence: It has come to my atention that some monsters seem to be immune to these. Casting the Silence Power or attacking for a large time with a 40% Stun chance has no effect on them, not only bosses ...
by wotan06
Mon Jan 05, 2009 12:53 pm
Forum: Dungeon Siege Series
Topic: Some Melee Skills and Powers questions.
Replies: 4
Views: 1011

Thanks flix.
The #3 seems it uses the main weapon only, I did some tests and the power damage is greater for the 2handed than when dual wielding, yet the raw damage on the character screen is greater for the dual wielder.
by wotan06
Fri Dec 26, 2008 12:36 pm
Forum: Dungeon Siege Series
Topic: Some Melee Skills and Powers questions.
Replies: 4
Views: 1011

Thanks for the reply OpaJopa but you dont seem sure in your answer... I wouldnt like to risk the so valuable skillpoints into something is not for sure....
Someone knows for sure if these work or not??
Thanks in advance.
by wotan06
Mon Dec 22, 2008 2:49 pm
Forum: Dungeon Siege Series
Topic: Some Melee Skills and Powers questions.
Replies: 4
Views: 1011

Some Melee Skills and Powers questions.

1- The skills Fierce Renewal and Alacrity need two weapons wielded to work? Or I can use a two-handed weapon and still benefit from these skills?

2- Reinforced Armor skill, needs a shield to work? Or passively increases armor no matter what you are wielding?

3- The Power Brutal Attack, when ...
by wotan06
Mon Dec 22, 2008 2:12 pm
Forum: Dungeon Siege Series
Topic: My Dream Char
Replies: 5
Views: 1300

Thanks for the explanation and the exp table!
by wotan06
Fri Dec 19, 2008 12:25 pm
Forum: Dungeon Siege Series
Topic: My Dream Char
Replies: 5
Views: 1300

Hold on. When you hit character level 100 you stop adquiring experience for the classes aswel?

If that's a yes how it seems to be, then:

1- To get a class to 100 you need the 100 character levels? i.e.: never switching class?

2- If I sacrifice one or 5 or 10 levels from my main class, how many ...
by wotan06
Thu Dec 18, 2008 11:25 am
Forum: Dungeon Siege Series
Topic: Chain Lightning Power damage
Replies: 0
Views: 754

Chain Lightning Power damage

In this site it says the levels 2 and 3 do "More lightning damage" yet, in the game I read the damage actually decreases from level 1 to 2.
I know the overall damage increases for the power jumps more times, but the damage PER target is lower.
Is this correct?
Thanks.
by wotan06
Sun Dec 14, 2008 12:01 am
Forum: Dungeon Siege Series
Topic: Spells upgrades problem...
Replies: 2
Views: 585

Thanks.
by wotan06
Fri Dec 12, 2008 4:07 pm
Forum: Dungeon Siege Series
Topic: Spells upgrades problem...
Replies: 2
Views: 585

Spells upgrades problem...

In my game, damage spells and their lesser version do the same damage, same mana cost, and range..... is this a bug? or at higher intelligence there will be a difference? Right now damage is the same.....

i.e. my mages does the same damage with the spells lesser firebolt and firebolt...... whats ...
by wotan06
Tue Dec 09, 2008 12:42 pm
Forum: Dungeon Siege Series
Topic: Magic vs Absorption
Replies: 0
Views: 660

Magic vs Absorption

A few questions about Absorption that werent answered in the other threads about it.

- Does it works with all magic, death and non-elemental also?
- Maxed resistances with maxed Absorption makes you almost inmune to magic? Making you indiferent to mages?
- So with maxed resistance and Absorption ...
by wotan06
Wed Apr 09, 2008 9:42 pm
Forum: Icewind Dale II
Topic: Move silently skill
Replies: 3
Views: 775

Is that so? I thought to remain hidden was a hide skill check also.......
by wotan06
Wed Apr 09, 2008 11:30 am
Forum: Icewind Dale II
Topic: Move silently skill
Replies: 3
Views: 775

Move silently skill

Can anyone explain exactly what this skill does.

I get it is so the monster wont face you when you approach to him from behind, or being less targeted when you move close, but if you are hiding, it has no use? So, you can use the skill hide to sneak around and backstab without having to put points ...
by wotan06
Tue Apr 01, 2008 11:27 am
Forum: Icewind Dale II
Topic: How to slaughter one's enemies in a civilized manner
Replies: 2
Views: 1102

I would have my sorc with improved invis(for the 50% miss, not the bug exploit pre-2.01 patch), mirror image and eagle splendor cast malison and wail of the banshee until they are all gone

the demon summons are the best, no argue. My personal preference slightly points towards the cournugon because ...
by wotan06
Tue Apr 01, 2008 11:20 am
Forum: Icewind Dale II
Topic: Does Tymora's Song + Luck Spell Stack?
Replies: 5
Views: 1320

yes, with +9 luck you will have a crit chance of almost 50%, assuming your BAB is enough for the monster AC
by wotan06
Sun Mar 30, 2008 8:11 pm
Forum: Icewind Dale II
Topic: Does Tymora's Song + Luck Spell Stack?
Replies: 5
Views: 1320

The rings and the amulet stack with the spell, so you have there a +9 luck total, I dont know about the bard song.

About the effects, it says it helps with saving throws, but actually it doesn't, anyone knows a luck effect other than: to hit, damage, spell damage reduction and heal spell increase ...
by wotan06
Sat Mar 22, 2008 9:39 pm
Forum: Icewind Dale II
Topic: AFTER killing the Guardian question (Spoiler)
Replies: 1
Views: 747

AFTER killing the Guardian question (Spoiler)

Does anyone knows -exactly- how the reward for killing the Guardian works?

The first time I went through it, each member of my party got +5 acid resistance (the aasimars got it rised to 10) and +12hp, but my paladin got +17hp.......
And, when I went there with my solo drow sorcerer, he did not get ...
by wotan06
Fri Mar 21, 2008 7:33 pm
Forum: Icewind Dale II
Topic: Powerplayer UBER Solo char [SPOILERS]
Replies: 14
Views: 2379

Thanks for posting Klorox!

So, illusionist, and which else to remove the specialist penalty? transmuter like kmonster said?

Yes, dex all the way up, see the AC section.

The cha is already maxed as a starting attribute, 14 is all a deep gnome can start with, I got it for the ST more than for the ...
by wotan06
Thu Mar 20, 2008 8:36 pm
Forum: Icewind Dale II
Topic: Powerplayer UBER Solo char [SPOILERS]
Replies: 14
Views: 2379

kmonster, defeating the guardian is +12hp, not +15, but my paladin got +17 I dont know why... thats besides the 5 acid resistance....
'wasting one level'... whats your levels proposal? wizard all the way? and no exploit of the 40 wisdom?

Klorox, export-import, just do the quest several times. (yeah ...
by wotan06
Tue Mar 18, 2008 11:49 pm
Forum: Icewind Dale II
Topic: Powerplayer UBER Solo char [SPOILERS]
Replies: 14
Views: 2379

Crenshinibon, the only attribute increasing potions I know of are -2const,+1wis and -1dex,+2wis, with the paladin quest you can already rise the wisdom without any attribute loss, so why to use those potions? In the items database there are other attribute exchange potions but I believe they are ...