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by Ansive
Sun Sep 27, 2009 2:24 pm
Forum: Dungeon Siege Series
Topic: Monitor Resolutions
Replies: 3
Views: 1374

Answer for future reference...


Go to Documents or My Documents in the Dungeon Siege folder and open DungeonSiege.ini

Edit the width and height values with the desired resolution. Once you load a game or click continue the game will change from 800x600 to the new resolution. You will get a warning ...
by Ansive
Mon Aug 03, 2009 12:47 pm
Forum: Star Wars: KotOR II
Topic: Swoop racing fix
Replies: 1
Views: 8795

There has been an argument on the official obsidian forum and the links to this patch have been deleted from the thread due to "Intellectual Property Concern".

The problem was that the person who made the patch used some other people's fixes without their permission. The patch contains no credits ...
by Ansive
Fri Apr 03, 2009 3:59 pm
Forum: Star Wars: KotOR II
Topic: HUD scaling
Replies: 3
Views: 3695

Finished the game on 1600x1200. I got used to the large HUD.
by Ansive
Sat Mar 07, 2009 4:02 pm
Forum: Star Wars: KotOR II
Topic: Swoop racing fix
Replies: 1
Views: 8795

Swoop racing fix

I couldn't race on Nar Shaddaa, the speeder was above the track.
Found this patch which among other things also fixes swoop racing.

Bioware.ru link (official)
KotOR2 Xenon Patch 06.03.2009

Rapidshare link (upped by me)
http://rapidshare.com/files/263339023/p ... .03.09.zip
by Ansive
Mon Feb 23, 2009 3:56 pm
Forum: Star Wars: KotOR II
Topic: HUD scaling
Replies: 3
Views: 3695

Yes, I realized after all that if an easy way was possible it would have been already available by now.

In Kotor the HUD and everything else is static.
In Kotor2 everything scales according to the resolution. Kind of like Warcraft 3, you see the same thing regardless of the resolution, just with ...
by Ansive
Sat Feb 21, 2009 5:30 pm
Forum: Star Wars: KotOR II
Topic: HUD scaling
Replies: 3
Views: 3695

HUD scaling

So I got the media patches, copied mss32.dll from kotor 1 to make it work on vista and applied the widescreen patch (and later map fix).

There's just one thing bugging me though.
Regardless if the resolution is 800x600 or 1600x1200 the hud takes up the same space. It's needlessly large (for me at ...