Answer for future reference...
Go to Documents or My Documents in the Dungeon Siege folder and open DungeonSiege.ini
Edit the width and height values with the desired resolution. Once you load a game or click continue the game will change from 800x600 to the new resolution. You will get a warning ...
Search found 6 matches
- Sun Sep 27, 2009 2:24 pm
- Forum: Dungeon Siege Series
- Topic: Monitor Resolutions
- Replies: 3
- Views: 1374
- Mon Aug 03, 2009 12:47 pm
- Forum: Star Wars: KotOR II
- Topic: Swoop racing fix
- Replies: 1
- Views: 8795
There has been an argument on the official obsidian forum and the links to this patch have been deleted from the thread due to "Intellectual Property Concern".
The problem was that the person who made the patch used some other people's fixes without their permission. The patch contains no credits ...
The problem was that the person who made the patch used some other people's fixes without their permission. The patch contains no credits ...
- Fri Apr 03, 2009 3:59 pm
- Forum: Star Wars: KotOR II
- Topic: HUD scaling
- Replies: 3
- Views: 3695
- Sat Mar 07, 2009 4:02 pm
- Forum: Star Wars: KotOR II
- Topic: Swoop racing fix
- Replies: 1
- Views: 8795
Swoop racing fix
I couldn't race on Nar Shaddaa, the speeder was above the track.
Found this patch which among other things also fixes swoop racing.
Bioware.ru link (official)
KotOR2 Xenon Patch 06.03.2009
Rapidshare link (upped by me)
http://rapidshare.com/files/263339023/p ... .03.09.zip
Found this patch which among other things also fixes swoop racing.
Bioware.ru link (official)
KotOR2 Xenon Patch 06.03.2009
Rapidshare link (upped by me)
http://rapidshare.com/files/263339023/p ... .03.09.zip
- Mon Feb 23, 2009 3:56 pm
- Forum: Star Wars: KotOR II
- Topic: HUD scaling
- Replies: 3
- Views: 3695
- Sat Feb 21, 2009 5:30 pm
- Forum: Star Wars: KotOR II
- Topic: HUD scaling
- Replies: 3
- Views: 3695
HUD scaling
So I got the media patches, copied mss32.dll from kotor 1 to make it work on vista and applied the widescreen patch (and later map fix).
There's just one thing bugging me though.
Regardless if the resolution is 800x600 or 1600x1200 the hud takes up the same space. It's needlessly large (for me at ...
There's just one thing bugging me though.
Regardless if the resolution is 800x600 or 1600x1200 the hud takes up the same space. It's needlessly large (for me at ...