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- by Who Cares
- Tue Jan 02, 2007 2:05 pm
- Forum: Neverwinter Nights 2
- Topic: a few build questions~
- Replies: 12
- Views: 2580
Nice build.
My variation

:
Two weapon style, Improved two weapon style instead of cleave & power attack. Then go in dual wield knives (yes knives), get greater invisibility (item by using 'use magic device' or resident mage) and you can stab people to your hearts content

- by Who Cares
- Mon Dec 11, 2006 9:14 am
- Forum: Neverwinter Nights 2
- Topic: Testing item creation
- Replies: 9
- Views: 2896
Yes special effects that are not related to hitting a mob with a certain type of material eat an enchantment slot
That is the +2 damage from adamantine and the +1 electrial from darksteel. Not sure if the mithral effect of weight reduction (or the mighty effect for bow weapons) is included in there ...
- by Who Cares
- Mon Dec 11, 2006 8:54 am
- Forum: Neverwinter Nights 2
- Topic: Give me a walkthrough for the keep (SPOILER)
- Replies: 20
- Views: 10662
The tower of nine/mage tower can also be converted into a gambling den if you don't boot the fence from the fortress.
Time caps:
The time caps are 26%, 72% and 90%.
Recruitment tips and tricks:
Once your units reach Best of the best their training won't go down, not even if you accept guttertrash ...
- by Who Cares
- Mon Dec 11, 2006 8:26 am
- Forum: Neverwinter Nights 2
- Topic: level cap and penalties
- Replies: 36
- Views: 10631
Wrong, the game was made with a set amount of XP in it. As stated above, the only way to get past a certain amount of XP is to cheat, hence, both are limited in the game. Now, if there were random encounters and a respawn function, this would be a different story, but there isn't either of those ...
- by Who Cares
- Fri Dec 08, 2006 10:00 pm
- Forum: Neverwinter Nights 2
- Topic: Encumberement :/ ..
- Replies: 3
- Views: 797
Well you can go over the max limit as well but you move slow and get some massive combat penalties.
Anyhow if the DMG rules keep up at the 2/3 max load your effective max dex is reduced to 1 and you get a 6 point penalty on checks (if your armor is not worse).
- by Who Cares
- Wed Dec 06, 2006 9:30 pm
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
Oh no, he can still sneak, hide, open locks, climb walls, find & bypass traps. listen in on conversations, notice little things out of place, do acrobatics, pretend to be someone else or just try to plain lie his way in.
About the feats. We didn't start at first level, I planned ahead and took a ...
- by Who Cares
- Wed Dec 06, 2006 3:53 pm
- Forum: Neverwinter Nights 2
- Topic: Elanee's Quests (SPOILERS!)
- Replies: 9
- Views: 5774
spoiler tag used
Check the map, there ar 4 trees mentioned.
each requires a spell to be cast on the tree, each tree giving a hint what the spell is.
Once you do that you get a token to be used at the water and there you get a cutscene for background info + bond building.
end spoiler
- by Who Cares
- Wed Dec 06, 2006 3:50 pm
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
That is the right attitude, play what you like.
They are NOT made to be set into the middle of a melee, in any way, shape or form in their natural state. Sure, if you modify them and toss heavy armor, a shield and a longsword on one, they would be better at fighting in a battle. They simply aren ...
- by Who Cares
- Wed Dec 06, 2006 11:09 am
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
Hmm I don't even have to do much to get damage better for the rogue in your example. The problem is still that you don't want to do any work not that the rogue is gimped.
All I need is a greater invisibility.
Then the damage of the rogue stays 37.785 without taking into account the +2 to hit that ...
- by Who Cares
- Wed Dec 06, 2006 9:55 am
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
I think you are underpowering the rogue again.
When I get home I'll go for something similar as you posted but 11th level ranger vs rogue (to give the fighter class the extra attacks needed to keep up with the rogue).
On that topic I forgot to add 50% str bonus to that falchion (two handed weapon ...
- by Who Cares
- Wed Dec 06, 2006 7:02 am
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
@Probo
Yes I made a thug by taking the fighter stats and just switching classes. Don't expect this rogue to be a catburglar.
What is multiplied, base weapon damage, strength bonus to damage, magic damage bonus, material bonus. Not multiplied are extra damage dice from other effects (so no extra ...
- by Who Cares
- Wed Dec 06, 2006 6:37 am
- Forum: Neverwinter Nights 2
- Topic: Testing item creation
- Replies: 9
- Views: 2896
Thanks Xandax, that makes life simpler. I only have to add two maybe three columns to that for costs, caster level and maybe effective level.
- by Who Cares
- Tue Dec 05, 2006 5:39 pm
- Forum: Neverwinter Nights 2
- Topic: Testing item creation
- Replies: 9
- Views: 2896
This is a work in progress - still need to go through the costs of weapon, armor and miscellanious item creation.
Note that when I refer to the cost in the DMG that the DMG gives marketprices which are twice the costs in GPs to make an item.
Scrolls
A scroll has a fixed level for the spell it ...
- by Who Cares
- Tue Dec 05, 2006 3:16 pm
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
@Acleacius
Like I said they doubled the cost in gold of making magic items. Wands are even worse because you pay the creation cost for a 50 charge wand while the max number of charges (for me after a bit of testing) seems to be 10 + caster level.
Even better if you make a fireball wand as 10th level ...
- by Who Cares
- Mon Dec 04, 2006 9:25 pm
- Forum: Neverwinter Nights 2
- Topic: SPOILER* Question about the construct.
- Replies: 17
- Views: 7274
You can definitely get it elsewhere, because I haven't run into any Shadow Weavers yet, but I have the construct up and running.
You are mixing up two things.
You get the Iltkazar tome from a shadow reaver and the ancient art of golemcraft (which is the book needed for the construct) from the ...
- by Who Cares
- Mon Dec 04, 2006 9:21 pm
- Forum: Neverwinter Nights 2
- Topic: How can you actually play a rogue?
- Replies: 33
- Views: 5943
There are no genius level sneak strategies in combat in NWN2. You just push the fighter into the enemy, tumble past and hit the target from behind then run around in circles if you didn't kill the target until the fighter taunts the target enough that the target focusses on the fighter again.
That ...
- by Who Cares
- Sun Dec 03, 2006 9:21 pm
- Forum: Speak Your Mind
- Topic: Your wish is granted
- Replies: 923
- Views: 52298
Granted.
You get bought in the store and end up on someones chopping board being chopped to pieces to be put in their salad.
My wish:
I wish that any wish ever made (excepting this one) was never made.