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total newbie, it's possible a "tactical fighter"

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kathycf
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Post by kathycf »

Scottg wrote:I
The one quasi melee diabolic skill that DOES work well is drain life, BUT you need both a high magic weapon skill AND a high magic skill in that weapon's magical attack for it to work well. (Note that the War Witch does NOT get this ability.. just the Warlock and the Cabalist.)
Warwitch doesn't get drain life in the Collector's Edition? :(

My very first character in Dungeon Lords was a warwitch and she got the drain life skill, but that was the 1.3 version. Since I have had the collector's I have not had a warwitch. This is the class description from GB. Maybe it needs updating?
War Witch

Requirements
Str 35, Int 45, Dex 40, Agi 35, Vit 40, Hon 35,
Heavy Weapons 5, Heavy Armor 5, Heavy Shields 3, Arcane Magic 5, Nether Magic 5, Rune Magic 7
Learning Bonuses
Armor Skills, Magic Skills
New Skills
Alchemy, Channel, Drainlife, Scribe
http://www.gamebanshee.com/dungeonlords ... rwitch.php
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Scottg
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Post by Scottg »

kathycf wrote:Warwitch doesn't get drain life in the Collector's Edition? :(

My very first character in Dungeon Lords was a warwitch and she got the drain life skill, but that was the 1.3 version. Since I have had the collector's I have not had a warwitch. This is the class description from GB. Maybe it needs updating?



http://www.gamebanshee.com/dungeonlords ... rwitch.php
I haven't confirmed this in-game myself.. but this is what the manual says:

New skills/heraldry:

War Witch:

Heavy Armor, Magic Weaponry, Scribe, Channel, Alchemy, Special Heraldry.

As opposed to the Warlock:

Drain Life, Special Heraldry.

And I haven't found the manual to be wrong so far for "appendix B: Character Classes".
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Scottg
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Post by Scottg »

Interesting..:mischief:

I went back to an earlier save before killing the shadow lord to perhaps both receive the shadow lord class and also test backstab a bit more.

1st off - this time Staroxia gave me shadow lord class. :)

2nd - Sneak is still compromised.. BUT perhaps its primarily compromised against the shadow lord? After all, he is a high stealth character. I had marginally more success against the Dracolich (though backstab was out of the question).

3rd - This time I tested backstab at varying levels.. 3, 6, and 8.

A. backstab only seems to work with the primary weapon. (..of course I could be wrong.)

B. you must be almost perfectly behind your opponent for a succesful backstab to occur.

C. At lower levels its difficult to differentiate between a random higher damage vs. a backstab.

At level 3 backstab with the katana of the sun and a very high native damage level (with damage bonuses), I was often getting in the high 20's and lower 30's.

At level 6 backstab (same setup) - I was often getting in the low 50's.

At level 8 backstab (same setup) - I was often getting in the low 70's.

Anything beyond level 8 backstab is difficult because of a lack of learning bonuses (for my 48 intelligence character) - level 9 was close to 4 million points. (..note that increasing intelligence beyond 45 only offers nominal gains - at 90 its about 30% better/less costly for skills).

I may do some leveling though and see if I can break 100. (..may not though.)

So UNLIKE the other diabolic melee skills - it would seem that backstab level is NOT a condition of a successful backstab (like a percentage chance to critical), but rather an increase in effectiveness/damage (..which is what I was hoping - and what the description implies).

I was however also hoping that the damage was a "multiplier value".. but it isn't, so no huge damage from a X5 damage multiplier (like D&D offers).

Additionally,

..the shadow lord skill operates (in skill points) like it has at least one learning bonus. From level 8 to level 9 for my character was still under 2 million points.

Moreover, at Shadow Lord skill level 9 - it operated for a fairly substantial amount of time. Provided you can get in several backstabs at high skill levels - you should be able to take-down ANY opponent before the effect wheres off at skill level 9.

I'm starting to get impressed with this class combo. :)
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ywou whou
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Post by ywou whou »

shadowlord

yes i like shadowlord regardless of route you take, didnt try the backstab route my self.

remeber there are sevral things u have to do to get staroxia to get to offer it to you.

1. have a third tier class available
2. fight thru shadow realm and retrieve the shadow amulet.
3. identify shadow amulet
4. when returning to staroxia if she doesnt offer you the quest check your quest log then talk to her again(is glitch in game),for some reason if you dont bring up the quest log after u get amulet identified it wont update her. she wont see the amulet.

shadowlord makes u immune to pretty much everything and melee attacks while they can hit u almost never do' and when they do they dont hit u very hard.

shadowlord is a diabolic skill and then skill pionts u put in make it last longer high enough skill and u can stay a shadowlord forever as it will recharge before it fades

as far as new char with crushing blow.
was thinking samuri my self thou also get crushing blow and inflict wounds plus the double damage bonus for eastern guild heraldry. kinda remebered from when i played deathlord there not being a really good second ability. think knightstalker was other 1 but as u get that in rogue guild also i had done that there.

been trying the bash method this time was hoping i wouldnt have to put any xp into thief skills, but sigh u have to do inspect at least so u can see what u are bashing. figure early on it will be tuffer but once i have high str wont be a problem.

as for int like i said i had 47 int before i left sewers with last guy, then only bought the skills i need to get my second tier class, then got my int to high 80's before i did first turn in and rest where in the 50 to 60's minumum after first turn in my int was 91 , you may say thats a waste of xp, but if u spend it early on and it cost is fairly cheap to raise(playing a female elf) it saves u a load later on.

like i said more a matter of styles and char selection then a right or wrong way.

hope that helps and have fun

the shaman
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kathycf
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Post by kathycf »

Scottg wrote:I haven't confirmed this in-game myself.. but this is what the manual says:

And I haven't found the manual to be wrong so far for "appendix B: Character Classes".
Sorry, I am not trying to be argumentative... :o I just checked the pdf manual that is included with the CE.
[url="http://i61.photobucket.com/albums/h56/kathycf/warwitch.jpg"]Screenshot.[/url]

Looking over the printed manual, I see where you are getting the information from, but I am wondering if maybe it is a misprint...either that or the PDF manual is outdated. Given Dreamcatcher's history with this game, both options are distinct possibilities. The PDF doesn't list either alchemy, channel or scribe, so there is something odd going on....

It just doesn't make a lot of sense to me that warwitch would get drainlife in one version of the game but not the other, plus that would leave the warwitch class with no diabolic skill at all....and every other third tier class has at least one new diabolic skill.

Maybe someone who has played a warwitch in the CE can help?

Back to the topic, you guys are getting me interested in trying out the ShadowLord class. I had tended to think it was a waste of time, but some of what has been posted looks intriguing. :cool:
ywou whou wrote: as for int like i said i had 47 int before i left sewers with last guy, then only bought the skills i need to get my second tier class, then got my int to high 80's before i did first turn in and rest where in the 50 to 60's minumum after first turn in my int was 91 , you may say thats a waste of xp, but if u spend it early on and it cost is fairly cheap to raise(playing a female elf) it saves u a load later on.
I raise my intelligence over everything else early on, only spending points to meet bare minimum class requirements until intelligence is very high too. I think it is a good tactic with female elves as they are easiest to raise intelligence for. Thralls are very easy too....easier to raise intelligence than male elves actually. (yes, I tried it out...and yes, lots of time on my hands....) :laugh:
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Scottg
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Post by Scottg »

ywou whou wrote:
shadowlord makes u immune to pretty much everything and melee attacks while they can hit u almost never do' and when they do they dont hit u very hard.

shadowlord is a diabolic skill and then skill pionts u put in make it last longer high enough skill and u can stay a shadowlord forever as it will recharge before it fades


hope that helps and have fun

the shaman
Oooh! That I didn't know - I was assuming it was a once per day thing. :eek: :D

Have it on almost all the time.. :cool: :mischief:

Does it improve your stealth? If so, that would make the backstab thing that much more functional.

Hmm, have to play more with that. :laugh:
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Post by Scottg »

kathycf wrote:
Maybe someone who has played a warwitch in the CE can help?

Back to the topic, you guys are getting me interested in trying out the ShadowLord class. I had tended to think it was a waste of time, but some of what has been posted looks intriguing. :cool:

Yeah.. I think it will have to be played in-game to determine if a Warwitch has it or not. ;)

I DID find something that was off with the printed manual.. Shadow Lord has a learning bonus to stealth in-game, but NOT in the printed manual. So it could very well be wrong.

I'm also even more interested in the Shadowlord class if it can almost always be "on".
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Post by 1Bob »

Here is a screenshot of a warwitch with Drainlife using CE. Image
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Scottg
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Post by Scottg »

1Bob wrote:Here is a screenshot of a warwitch with Drainlife using CE. Image
Awesome and THANK YOU! :)
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kathycf
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Post by kathycf »

Thanks for clearing that up, 1Bob. :)
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Post by Scottg »

..well, after rather quite a lot of leveling - I've gotten to skill level 12 in the Shadow Lord. It doesn't increase much past level 9 in length, and you still have a fair bit of waiting before you can use it again.

*MAYBE* a female elf with about 110+ in intelligence can get it 2 skill levels higher for a similar expenditure in points.

Still, I'm not complaining - it is very much a "killer app".

It DOES increase stealth. (..with 10 in stealth and fighting moonbeasts - they all saw me, use the Shadow Lord skill though and some would walk off from the fight.)

It also is decreasing both the chance of being hit *significantly* (by a melee attack), and possibly some damage as well.

A highly leveled female elf in shaman's class progression would likely be the character to beat in a "death match" situation.
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ywou whou
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Post by ywou whou »

class to beat in death match sit

thank you for compliment

i did look up the different class before i went thru that time and had played about 8 different class thru. was my first attempt at shadowlord but as you say it is very wicked combo of abilities in my opion.

dont know how much ill being playing now thou friends got on me about letting my eq play time slack, hehe. but i needed a break from it was good fun class to play.

using deathlord plate armor and winter no-dachi almost everything is waxed in no time, have void kama in second hand for big mobs and kris blade of darkness when getting lots of mobs for the extra reach.oh using blackplate breastplate also(like it over deathlord plate for strike parry bonus).

was nice discussing alternitives with u thou and got plenty of ideas for next time i get bored.

see you around and have fun

the shaman
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Gala McGoo
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Post by Gala McGoo »

no new ninjas

well, after wading through all 32 posts of tactical fighting I realize the best way to make an awesome charachter is to just use the Char Mod Downlaod.

I've got a lvl 10 thrall rogue that i've tried to augmet with oriental classes, but everytime I complete the quest I'm not awarded te bonuses and the tier slot remains faded - I've completed Budoka at least three time without any progress...

Don't get me wrong, i LOVE the game play - but all the numerous bugs are driving me buggy. Add the fact that multi-play never connects. All in all i can't wait till a second installment is released.

::side note:: I beleive the skill system should be augmented and the game format rebuilt into a "Shadowrun" scenario - since no new game systems have even gotten close to making Shadowrun a real-like RPG::
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Post by War-Wiz »

Gala,

I've read a post in another forum where you talked about reloading your character in multiplayer to add levels. If you've done this early in your game it will have detrimental effects on your characters progression. If you want to discuss this further I would suggest starting a new thread.

Da Wiz :mischief:
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Scottg
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Post by Scottg »

Final update on the Fighter/Rogue/Marauder/Budoka/Shadow Lord.

Rogue still isn't worth it, bashing chests is still a lot easier and the "thief skills" learning bonus does NOT apply to Sneak or Backstab. IMO there are only 2 reasons to go with ANY rogue class progression - for roleplaying fun or just to try something different.

Budoka isn't worth it (beyond the eastern house heraldry "The Master"). Like the Rogue, no learning bonuses to Sneak or Backstab. With respect to Backstab:

After extensive testing (with a very difficult to achieve level 10), the skill Backstab is not useful. Not only is it difficult to "set-up" for a backstab, but many opponents seem immune to it. Nor is the TOTAL damage significantly better at even higher levels when you do manage to pull it off (..i.e. practically speaking - it doesn't help you kill your opponent that much faster).

Marauder is only potentially worthwhile - it does have dual-weapons, AND *access* to Heavy Armor and Heavy Weapons. Unfortunately it doesn't have a learning bonus in either - which means that a character progression (such as this one) without any learning bonus will have a hard time using higher level heavy armor and weapons without penalty. Its virtually impossible to use something like the golden plate (or worse) death lord armor - with respect to leggings, plate, and pauldrons (..without penalty). (..an 8 skill level will allow you to wear death lord belts, boots, and belt though - without penalty.) It also has access to Sneak (which I'll go into further detail in a moment), but again - no learning bonus. The best thing the Marauder has going for it (besides the light dual-weapons), is that it offers class progression to Death Lord.

Now the Shadow Lord *IS* worthwhile - and its a class I'd recommend even though it has no Heraldry bonus. The shadow lord invokable skill/mode significantly increases stealth - to the point where you are more difficult to hit (especially with a high stealth skill level). Of course this invokable skill also allows you to be virtually immune to all magic and elemental attacks (i.e. ONLY physical attacks and the occasional pushback effect or "splash" damage will effect your character while its in this "mode"). The down-side is that it doesn't last all that long at even high levels.. AND it takes quite a while to recharge (usually a couple hours game-time). (..so you have to be really careful about using it at the right time.) To get you that greater amount of "mode" time though, (while you do not have a learning bonus in the skill), the skill's progression compensates - almost as if you have one learning bonus in the skill, so its fairly easy to get the skill level up to 9 (and still "doable" to level 12).

The Shadow Lord also has a few learning bonuses - most notably Sneak (..though Magic Weapon and Nether Magic are also nice). Its interesting to note that it appears that NO other class has a learning bonus in Sneak. So whats so great about it? At low levels - nothing. At high levels above 10, well thats a different matter. Once you start getting that skill up you can often summon some creatures and then move relatively far from your opponent(s). If you want to stay at a distance and lob spells at your opponent - proceed with impunity, they will likely be concerned with just your summons (PROVIDED YOU STAY A FAIR DISTANCE AWAY and your summons continue to survive). This feature alone fits *very* well with this thread (though its more of a tactical spell caster or ranged weapon user rather than fighter). Even for melee - IF you circle around your opponent to where they can't see you then at least you'll have one hit for "free". The critical element with either is distance - you need to stay a reasonable distance away so that you don't catch the attention of an opponent until absolutely necessary.

Well - thats about it. I think that Shaman's build is more practical.. but even with Sneak it isn't really a tactical fighter in the melee sense. Its still very much a wade-in and destroy everything with glee character.:mischief: If you want a more tactical melee fighter then go back to my original suggestion.

One last parting suggestion.

Ranged weapon attacks and particularly ARCHERY are not well represented in the game through a class progression. The Ranger Lord *seems* to be "it". The class progression up to and including the Ranger Lord give several learning bonuses to Archery.. but is it really necessary? I've found that 1 Learning bonus seems to be enough for ANY weapon or armor, and additional point expenditures don't seem to pay-off to any great extent. Also the one "killer app" skill, Hawkeye (basically critical strike), is rather is weak and difficult to accumulate points in.

Let me suggest a better alternative though:

1. you only "need" 1 learning bonus in Archery (..and really, thats only if you import the best bow in the game - which I would recommend as its otherwise unavailable).

2. you should select an eastern class (for "The Master").

1 & 2 suggest either the Monk or the Samurai. The Samurai adds Inflict Wounds, while the Monk provides considerable magical learning bonuses. Either class would be excellent.

Choose the 3rd tier class Shadow Lord and get Stealth up to 16-17.

Fill-in with any other 1st and 2nd tier you want thats available.

Summon your minions, pull back from the fight - and fire away without significant fear of reprisal. :cool:
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Post by ywou whou »

im back

just went thru the new post just 2 thing i see i disagree on, matter of ay u play really and choices u make.

1 is rogue verus bash, i like focusing more on int , and found bash kind of a pain to mess with when u still have to get first rogue skill to be able to see stuff at all to disarm it , so with int and rogue can do that

2 is pole weapons vs duel weild as tactical fighter. if u look at that combo u get poleweapons also, like i mentioned earlier its all about tactics, even if i use duel weild 99% of time i still use pole in a given situation,

shadowlord is very nice abiltiy thou is very useful we both agree on that and about everything else. just a matter of how u want to run your charecter

have fun
da shaman
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Scottg
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Post by Scottg »

ywou whou wrote:just went thru the new post just 2 thing i see i disagree on, matter of ay u play really and choices u make.

1 is rogue verus bash, i like focusing more on int , and found bash kind of a pain to mess with when u still have to get first rogue skill to be able to see stuff at all to disarm it , so with int and rogue can do that

2 is pole weapons vs duel weild as tactical fighter. if u look at that combo u get poleweapons also, like i mentioned earlier its all about tactics, even if i use duel weild 99% of time i still use pole in a given situation,

shadowlord is very nice abiltiy thou is very useful we both agree on that and about everything else. just a matter of how u want to run your charecter

have fun
da shaman
1. *IF* its a matter of intelligence progression - not to worry. You can easily focus on intelligence and still bash chests. Instead of taking your time in the annoying sewer system early in the game, basically the strategy is - get out *as fast as you can*. Don't worry about the chests in there. Don't worry about drops. Don't worry about experience points and leveling (including the troll). The *ONLY* thing you need to be concerned with is getting out. Once you are out you can pick up experience, cash, and potions near the fighters guild with the spawn rate on high (..and after a bit with the difficulty on high as well). Better yet - it allows you to save precious experience points slated for skill upgrades when you have a higher intelligence score (and again - the best "bang for the buck" here is 45 in intelligence).

Once you have your intelligence up to at least 45, your strength up to at least 40, your hit points up, and attack skills up, - then you can always go back into the sewer and "bash" away at chests if you like. Really though, the only thing particularly worthwhile there is the troll (for easy experience points).

Additionally, note that the "bash" method DISREGARDS disarming traps. In other words you simply take the damage and use a heal spell or potion afterwards. Of course if you happen to be wearing less than heavy armor - disrobe before you start bashing. (Note that later in the game WITH heavy armor on and a decent quantity of hit points that you can bash virtually any chest without fear of dying.)

Finally, even if you do decide to go the pick-locks & disarm route - then you can do that as well without a gross expenditure in points (i.e. you don't spend the points on those skills until your intelligence is up to at least 45), even if you don't have learning bonuses in thief skills. What you would be giving up in that instance is latter in the game - the ability to pick locks and disarm traps on *extremely* high level chests (..but by then your strength attribute should be raised high enough to bash those chests).

It *IS* still a matter of player preference of course, but giving up a rogue progression by giving up a more traditional sewer system progression/leveling game play will enable you to have greater options and as a result - overall stronger characters.

2. pole weapons are nice - but they *are* redundant in comparison to a good dual-wield character. If there is any time you start thinking that pole weapons would be better in any given situation, then its either a matter of personal preference (i.e. time for a "change"), OR you don't have something "optimized" (i.e. you don't have the correct weapons or you haven't learned to fully take advantage of the various special attacks available, etc..) I've played this game a LOT - and like you I also like the change in fighting styles.. BUT, (while I actually prefer the pole weapon attack), its never as effective as dual weapons - even factoring in a more tactical/defensive attack method (..this goes under the heading "the best defense is a good offense".)
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Compertz
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Post by Compertz »

Hi Everyone,

I like your point Scottg about getting thru the Sewers fast and come back later with a more finely crafted build - hadn't thought of that. I've just given away points so I could open the chests on my way through the sewers, although my Int is at 30 and my build won't be getting any thief bonuses so its not too bad. The other thing I realized about your point is that it actually gets you into the meat of the game much faster. One of the demotivators for starting a new game is how long it takes to 'get into it'.

Basically your suggestion implies taking the time to develop your attributes on YOUR terms rather than on the game's terms. Definitely the way to approach this game.

I realized I apply this principle when I am going for the final Class tier, like with Warwitch. When I've got the points and the power I go over the mountains and kill the Witch before I do the Naga Temple or much else really. Its hard without Gas Mask but from there on my character is set for the rest of the game. Much of the experience I need to level up comes from hanging around the mountains overlooking the Naga Temple - those critters sure can climb.

One of the odd side effects of my approach is that I open the Arinadale moon bridge first and the Vale of Ruin one second - its my escape route after killing the Witch or the Gazer etc!

This approach means my character is fully developed as early as possible and leaves me with plenty in reserve, so to speak. However I tend to hold back on uber magics for most of the rest of the game and simply do a mix of Divine Strike melee and usually just Lightning - even the final battle is mostly this mix plus summons.

Its been an amazing journey nailing down this game - quite tricky. Feel like I've only just got on top of it and I've been playing it for too long. Still will though.
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Scottg
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Post by Scottg »

Mon Graci Compertz!

And good luck using the strategy.. ;)

I just wished that you didn't have to go all the way through the Shadow Ruins for the ShadowLord class.. (yup, not even putting the amulet in your inventory works. :p )

I also wished that I could get into the Tomb of Souls a lot earlier. :mischief:

Stink'in plot restrictions.. :D
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Post by PitBrat »

Pick-Lock and Disarm vs Bash Alternative

There's a third method to open chests.
By using the adept time crystal spell, it's simple enough to disarm and pick locks without putting a single point in those skills.
Cast the spell to slow time just before attempting to pick the lock.
Picking locks and disarming traps of any level is a breeze at that pace.

-PitBrat
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