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This is a level of constant ambushing, so you will need to stay on your toes. After you defeat the first two sylph guards outside your cell, you are faced with two exits. Both are hallways that lead to the same room, so you need only choose one, but both contain two Manbulls in hidden rooms. Use a flier or speedster to lure the Manbulls back to your team, and hit them with an ambush of your own.
As you fight through the next few rooms, do as much long-range and area damage as possible, to avoid being ambushed by sylphs and Manbulls. Keep in mind that there are some narrow hallways, however, so you'll have to be careful with some of the more unwieldy area attacks (bouncing grenades, for instance). The Wall Carvings are fairly easy to defeat, just don't have a weak hero standing in front of them to take a flame burst in the face.
When you reach the Stone Monolith room, enemies will keep spawning until you destroy the stones, so either split up for maximum efficiency or gang up on the stones one-by-one (depending on the setup of your team). When you reach the room with Pan, gang up on Eve first, so Microwave can administer the cure and she can be turned back to yor side. She will automatically attack Pan, so follow her lead. When Pan is defeated, the cinematic starts, and the level ends.
Primary Objectives:
- Locate Pan's lair (60 prestige points)
- Heal Eve with the magic fruit (80 prestige points)
- Microwave must survive (60 prestige points)
- Defeat Pan (80 prestige points)
- Eve must survive (0 prestige points)
Secondary Objectives:
- None
Foes:
- Pan (0 prestige points)
Minions:
- (Variable) Green Sylphs (40 prestige points each)
- 2 Red Sylphs (45 prestige points each)
- (Variable) Silver Sylphs (50 prestige points each)
- 6 Manbulls (75 prestige points each)
- 6 Wall Carvings (15 prestige points each)
Canisters:
- 2 Red: 1 in room with Pan, 1 in hallway halfway through
- 1 Green: just outside the first room
- 2 Purple: 1 in room with Pan, 1 in first garden room
- 1 Yellow: under a tree in the stone monolith room
New Heroes:
- None
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