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In this continuation of the previous level, Minuteman and his alien buddy Mentor resume their pursuit of Sukhov through another area of the warehouse district of Patriot City. Mentor is best used employing his Instinct Dominance on the various thugs, forcing them to fight each other, which is both useful, and incredibly entertaining. Keep in mind that Mentor can not fly or leap, and if he is walking through the narrow alleys with giant TNT crates there will be rooftop thugs chucking grenades at him like they're beads at Mardis Gras. Use Minuteman to clear the roofs before Mentor can be turned into alien jelly.
Sukhov is at the top left of the map, surrounded by thugs. The easiest way to dispatch a large group of enemies in this level is to use Mentor's mind blank power, followed with a couple Strike for Freedoms, or a well-tossed TNT crate or liquid nitrogen tank. As in the previous levels, once you clobber Sukhov into submission, he will remain stunned indefinitely, giving you ample time to search the map for remaining enemies and beat them senseless. Once you interrogate Sukhov, the mission ends.
Primary Objectives:
- Catch Sukhov (80 prestige points)
Secondary Objectives:
- Knock out all the thugs (20 prestige points)
Foes:
- Sukhov
Minions:
- 4 Traitors with bats (7 prestige points each)
- 6 Traitorous grenadiers (10 prestige points each)
- 14 Traitors with guns (12 prestige points each)
Canisters:
- None
New Heroes:
- Mentor
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