With GOG now turning their attention back to the actual good old games, we get this article on the store's website that serve...
Earlier this year, a number of classic titles, namely Ultima Underworld I & II, Syndicate, and Syndicate Wars, were delis...
If you visit The Digital Antiquarian blog you will find a new post that takes us back to the early 1990s when Richard Garriot...
A couple weeks back, The Digital Antiquarian talked about the development of Blue Sky Productions' free-roaming dungeon crawl...
Several years before ORIGIN Studios' shuttering in 2004, the team had spent a good deal of time putting together a design doc...
Origin Systems, the influential video game developer behind the Ultima and Wing Commander series that employed such giants of...
PC Gamer has listed what they feel are the "top 5" best years for PC gaming, and while I don't think they go back far enough ...
Head on over to GameIndustry.biz and you'll find this guest article by Chris Payne, the managing director at Quantum Soup Stu...
Richard Cobbett seems to be done with RPG Scrollbars for the foreseeable future. No more weekly arachnophobic and crafting-ha...
Richard Cobbett spends the majority of his latest RPG Scrollbars column talking about all the times video games, and RPGs in ...
We learn that Ultima IX: Ascension cost $45 million to develop, glean a few nuggets of information about his early MMORPG (or...
Famed ORIGIN Systems illustrator Denis Loubet has been quizzed by the team over at Big Box PC Game Collectors in a new 64-min...
A nearly thirty-minute discussion ensues in this latest entry to Matt Barton's video interview series with David "Dr. Cat" Sh...
Matt Barton is offering up the third installment to his video intervew with David "Dr. Cat" Shapiro, with this 30-minute entr...
David "Dr. Cat" Shapiro of ORIGIN Systems and Ultima design fame continues to be the latest RPG developer to be interviewed ...
The first of what I presume will be multiple installments to a new video interview with ORIGIN Studios veteran David "Dr. Cat...
Using an example from Ultima Underworld II as a starting point, Jay Barnson muses on alternative objective solutions in RPGs ...
In the second half of his interview with Matt Barton, OtherSide Entertainment's Paul Neurath discussed some of the milestones...
Polygon has treated us to a thorough history of Looking Glass Studios, taking us through the legendary video game designers w...
The Roberts Space Industries website is featuring a video retrospective of Ultima Underworld: The Stygian Abyss and Ultima Un...
Inspired by the Shroud of the Avatar preview they also posted this holiday weekend, another of PC Gamer's editors has publish...
In the last couple of years we've seen quite a few old franchises being resurrected in one way or another, and quite a few ce...
Gamasutra has a link to Warren Spector's "Choices with Consequences" panel from Practice 2013, which deals with emergent play...
The folks at RPG Codex have put together a retrospective interview with Warren Spector, who's most often remembered for his s...
The fine folks over at Night Dive Studios slapped up an interview with design veteran Paul Neurath, whose most important role...
Another 25+ minutes' worth of discussion concerning the early days of video game development (Apple vs. IBM PC) and the vener...
Matt Barton has expanded upon the first installment of his video interview with Richard "Lord British" Garriott by taking the...
This portion of a new ORIGIN Systems history feature on The Digital Antiquarian only makes it up to 1983 before breaking away...
After a brief intro where they cover both the free-to-play Ultima Forever and Richard Garriott's "meaningful multiplayer" spi...
After assembling a pile of questions in their forums, Stratics hosted a "live" Q&A with Richard Garriott that covers a range ...
Fans of Spoony's curse-laden game reviewing will no doubt be pleased to hear that the Internet personality has completed his ...
We already knew that a design document existed for a third (and unfortunately cancelled) Ultima Underworld title, but now the...
There are still some pretty solid rumors that a team at EA/BioWare/Mythic are hard at work on a new Ultima title, so if you'd...
It's time for another interview with our favorite veteran game designer, Richard Garriott, though this three-pager on Venture...
At least that's the thesis of Joystiq's Rowan Kaiser, who tried to list the ways the franchise spawned by Richard Garriott in...
Remember when Hardcore Gaming 101 put together the first half of a 15-page history on ORIGIN's classic Ultima series? Well, ...
Eurogamer's chat with Richard Garriott has already revealed us plenty of interesting info, like the recently denied claim of ...
Just as they did with their historical Might and Magic piece, the editors over at Hardcore Gaming 101 have put together the f...
Business Insider has an interview with the father of the Ultima franchise, Richard Garriott, dealing with his career, from Ri...
Alright, I realize this is pretty far out into left field, but I couldn't resist. Ultima Aiera has caught wind that Ultima c...
According to a report from Ultima Aiera Jeff Skalski from BioWare Mythic has been nominated producer for the Ultima franchise...
The G4 University video series continues with Ultima creator Richard Garriott offering nearly four minutes of tough advice to...
Aside from offering a very interesting retro interview with Richard Garriott we've already reported on, Ultima Aiera recently...
Talking to Industry Gamers, Richard "Lord British" Garriott revealed that he would like to collaborate with EA on a new Ultim...
According to a brief, article-style interview with Portalarium's Richard Garriott on GamersGlobal, the veteran designer inten...
Gamasutra is offering up a summary of the keynote speech given by veteran game developer Richard Garriott earlier today at GD...
Not satisfied with just one chat the folks at Gamasutra took the change to talk again with Richard Garriott, the themes being...
GDC Europe sent out a press release this morning announcing that Ultima creator Richard Garriott is set to deliver a keynote ...
Gamasutra recently chatted up Richard Garriott, quizzing the Ultima creator about what his team at Portalarium is working on,...
Rampant Games' Jay Barnson took their re-release on Good Old Games as an opportunity to write a retrospective blog post about...
While the fact that EA accidentally revealed it earlier took away the surprise, the Ultima Forever website is now live. The w...
The announcement of The Witcher 2: Assassins of Kings' port to the Xbox 360 wasn't the only big reveal CD Projekt had for the...
The Spoony Experiment continues its humorous retrospective review series of Ultima with the two first-person spin-offs of the...
The second portion of Bitmob's "Forgotten Ruins: The Roots of Computer Role-Playing Games" series is now available, and this ...
According to his latest Twitter entry, Ultima creator and Portalarium founder Richard Garriott has proclaimed that his compan...
To conclude a week of PC-specific coverage, Kotaku has (rightfully) chosen ORIGIN Systems as "the greatest PC developer of al...
Ultima creator Richard Garriott and Doom creator John Carmack were on hand at this weekend's QuakeCon to talk about space tra...
Gamasutra has slapped up a five-page interview with Richard Garriott about his new Portalarium venture, improving interactive...
Even though there's no real mention of Ultima or anything truly RPG-related, I thought some of you might be interested in a ...
After chatting with EA Mythic's Paul Barnett about their fond memories of the Ultima series, Rock, Paper, Shotgun's Kieron Gi...
Total PC has published the first in what will most likely be several installments to a "complete history of Ultima", with qui...
In G4's latest MMO Report video, host Casey Schreiner covers an annual conference set up by members of a large MMO guild call...