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Barbarian
From the frozen wastes to the north and the hellish jungles of the south come the brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These "barbarians," however, have proven their mettle and their value to those who would be their allies. To enemies who underestimate them, they have proven their cunnning, resourcefulness, persistence, and mercilessness.

Important Attribute(s): Strength, Dexterity, Wisdom, Constitution

Hit points per level: 1d12

Class Features: Barbarians move fast, much faster than normal characters. They cannot be flanked. They ahve the ability to Rage once per day every 4 levels (starting with one use at first level), which becomes a Greater Rage at 15th level. They gain the ability to resist damage at 11th level and the ability every 4 levels thereafter.

Restrictions: Cannot be of lawful alignment.

Advantages:
  • Proficient with all simple and martial weapons, light armor, medium armor and shields.


  • Barbarian Rage: Can Rage once per day for every 4 levels (starts at 1st level with one use). Rage gives them +4 to Constitution and Strength for 5 rounds. Gives a 2 point armor class penalty and +2 to Will Saves. After raging the barbarian will be fatigued for a period of time which will lower some of his abilities.


  • Fast Movement: Barbarians can move 10 feet faster than the standard character.


  • 2nd level: Uncanny Dodge. Barbarians retain their Dexterity bonus to Armor Class if they are attacked by invisible foes.


  • 5th level: Uncanny Dodge. Barbarians cannot be Sneak Attacked by rogues unless the attacker is at least four levels (or higher) above the barbarians level.


  • 11th level: Damage Reduction. The barbarian gains 1/- points resistance to slashing, piercing, bludgeoning and missile damage. He/she gains 1/- additional points of resistance every 3 levels thereafter.


  • 15th level: Greater Rage. All of the barbarian's rages become greater rages, which increase the Strength and Constitution bonuses to +6 and the saving throw bonus to +3. He/she still receives the -2 armor penalty and still is fatigued afterwards.


  • 20th level: Tireless Rage. The barbarian is no longer fatigued after a rage.