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The ranger is a hunter and a woodsman, skilled with weapons and knowledgeable in wilderness lore and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk.
Important Attribute(s): Dexterity, Strength, Wisdom
Hit points per level: 1d10
Class Features: Two-Weapon Fighting, Favored Enemy, Wilderness Lore, Spell Casting
Advantages:
- Proficient with all simple and martial weapons, light armor, medium armor and shields.
- Rangers may select a Favored Enemy at first level. They gain +1 to damage against creatures of that race type. Rangers gain an additional Favored Enemy every five levels and the bonus increases by +1.
- Rangers can fight with two weapons as if they had the feats Ambidexterity and Two-Weapon Fighting if they are wearing light or no armor only.
- 4th level: Spell casting. Rangers gain the ability to cast minor cleric spells.
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