| A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. |
1 Squad Point
Flashbang Grenade Rank 1: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.
Recharge Time: 9.00 Seconds
Impact Radius: 6.00 Meters
Damage: 45.00 Points
Incapacitate Duration: 3.00 Seconds
2 Squad Points
Flashbang Grenade Rank 2: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.
Recharge Time: 9.00 Seconds
Impact Radius: 6.50 Meters
Damage: 60.00 Points
Incapacitate Duration: 3.50 Seconds
3 Squad Points
Flashbang Grenade Rank 3: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.
Recharge Time: 9.00 Seconds
Impact Radius: 7.00 Meters
Damage: 75.00 Points
Incapacitate Duration: 4.00 Seconds
4 Squad Points
Evolve Flashbang Grenade (Frag Grenade): The grenade is packed with metal fragments that cause extra damage when it explodes.
Recharge Time: 9.00 Seconds
Impact Radius: 7.00 Meters
Damage: 120.00 Points
Incapacitate Duration: 4.00 Seconds
- OR -
Evolve Flashbang Grenade (Improved Flashbang Grenade): Improves the grenade's concussive force, incapacitating targets farther away and keeping them down longer.
Recharge Time: 9.00 Seconds
Impact Radius: 9.00 Meters
Damage: 75.00 Points
Incapacitate Duration: 6.00 Seconds