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| Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers. |
1 Squad Point
Warp Rank 1: A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the target (such as Pull or Singularity), causing further damage. Effective against armor and biotic barriers.
Recharge Time: 12.00 Seconds
Damage: 120.00 Points
Detonation Radius: 3.00 Meters
Detonation Force: 400.00 Newtons
2 Squad Points
Warp Rank 2: A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the target (such as Pull or Singularity), causing further damage. Effective against armor and biotic barriers.
Recharge Time: 12.00 Seconds
Damage: 140.00 Points
Detonation Radius: 4.00 Meters
Detonation Force: 550.00 Newtons
3 Squad Points
Warp Rank 3: A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the target (such as Pull or Singularity), causing further damage. Effective against armor and biotic barriers.
Recharge Time: 12.00 Seconds
Damage: 160.00 Points
Detonation Radius: 5.00 Meters
Detonation Force: 700.00 Newtons
4 Squad Points
Evolve Warp (Heavy Warp): Your Warp damage is hugely increased.
Recharge Time: 12.00 Seconds
Damage: 200.00 Points
Detonation Radius: 5.00 Meters
Detonation Force: 700.00 Newtons
- OR -
Evolve Warp (Unstable Warp): Increases the blast radius when Warp detonates biotic effects.
Recharge Time: 12.00 Seconds
Damage: 160.00 Points
Detonation Radius: 7.00 Meters
Detonation Force: 700.00 Newtons
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