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Overview
1 - Crypt
This is where you'll start out in the act. You'll have to battle a necromancer and a pair of skeletons, but between them and the crypt's sarcophagi, you'll find
Armor of Comfort, a
Shield of the Watch, and more. See the quest entry for
Northward Bound for more information.
2 - Swamp Cave
You'll encounter three hags and a troll in the cave. Also, in the back, you'll find a trapped lockbox containing three recipes (for
Amulet of Will +3,
Ring of Major Acid Resistance, and
Amulet of Natural Armor +3) and more.
3 - Leilon
You'll meet a bard named Finch in Leilon's tavern (and in just about every other tavern as well). He'll give you the quest
Price of a Song. You'll also be able to buy adamantine in Leilon.
4 - Dragon Caves
The caves are involved in the quest
Dragon Hunt. You'll also need to visit the caves for the quest
The Goodwife's Shawl.
5 - West Harbor
You'll meet some quest givers, shopkeepers, and even a possible companion in West Harbor. See the quest entry for
Dragon Hunt for more information. Eventually, you'll be able to purchase Dragon Mead or Harbor Mead from West Harbor.
6 - Swamp Cult
This location is involved in the quest
Whispers in the Marsh.
7 - Shadow Cult
This location is involved in the quest
Shadows Fading.
8 - Phandalin
You'll receive the quest
The Cold Iron Mining Company from Danley in Phandalin's tavern. Eventually, you'll be able to purchase cold iron from Phandalin.
9 - Phandalin Cold Iron Mines
The mines are involved in the quest
The Cold Iron Mining Company.
10 - Highcliff
You'll be able to buy mithral from Highcliff.
11 - Crossroad Keep
Crossroad Keep will be your base of operations for the act. You'll find quest givers, shopkeepers, and potential companions inside. See the quest entry for
The Next Step for more information.
12 - Night's Rest Inn
This inn is involved in the quest
Missing Associates.
13 - Crystal Cave
This cave is involved in the quest
Protection Money.
14 - Log Cabin
This cabin is involved in the quest
The Bards' Tale.
15 - Cabin
Inside this cabin you'll meet Skullcrusher. If you listen to all of his stories and ask him for advice, then he'll give you his mace
Brainscrambler. If you tell him that "any path is a risk," and pass a diplomacy check, then he'll also give you a scroll of
Raise Dead.
If you're rude to Skullcrusher, or if you ask him if his cabin contains anything valuable, or if you attempt to open his chest, then he'll summon five ivory shieldmaidens, and he'll attack you. But between Skullcrusher and the chest, you'll find the
Cadorna Family Sword,
Studded Leather Armor +3, a
Longbow +2, an
Amulet of Natural Armor +2, a
Cloak of Protection vs Evil, a
Ring of Freedom of Movement, a
Belt of Frost Giant Strength, an
Ivory Horn of Valhalla, and more.
16 - Elven Tower
You won't be able to enter the tower. Instead, you'll only be able to meditate at it for the Group Trance teamwork feat.
17 - Worg Cave
This cave is involved in the quest
The Enraged Worgs.
18 - Thundertree
You'll be able to buy zalantar in Thundertree.
19 - Eldreth Veluuthra Camp
You'll meet some elven rangers in the camp, but they won't be happy to see you, and they'll automatically attack you. When you loot the corpses and containers in the camp, you'll find some (random) magical ammunition and more.
20 - Burial Barrow
When you enter the barrow, you'll be attacked by ghasts and a wight. You'll find some coffins and sarcophagi in the barrow, but when you click on any of them, you'll be attacked by a pair of vampires. Assuming you survive these battles, then when you loot the burial containers you'll find three recipes (for
Gloves of Dexterity +6,
Ring of Major Fire Resistance, and
Headband of Intellect +6),
Boots of Reflexes +2, and
Lathar's Last Belt. You'll also find an arcane nexus in the barrow, which you'll need to visit for the quest
A Knot in the Weave.
21 - Conyberry
You'll receive the quest
Parrum's Rock from Jesentus Parr in the tavern here. After completing the quest, you'll be able to purchase darksteel from Conyberry.
22 - Parrum's Rock
This location is involved in the quest
Parrum's Rock.
23 - Abandoned Mine
You'll be attacked by a group of duergar in the mine. They'll drop a
Heavy Crossbow +2, some gems, and some gold. You'll also discover a locked chest in the back of the mine. Inside you'll find seven "deadly" trap recipes.
24 - Banite Enclave
This location is involved in the quest
Banite Enclave.
25 - Hunting Cabin
When you enter the cabin, you'll be attacked by a Malarite druid and several dire creatures. You won't find much on their corpses, or on the corpses of the hunters who presumably originally lived in the cabin, but you will find a recipe for
Ring of Major Cold Resistance in a bookshelf in the back.
26 - Illefarn Ruin
You'll be attacked by a group of drow in the ruin, and you'll find
Full Plate +2 and a
Cloak of Resistance +2 on their corpses.
27 - Ruined Keep
Inside the keep, you'll find four gargoyles in the first room and a broken bookcase in the second room. If you loot the bookcase, then you'll find three item recipes (for
Amulet of Health +6,
Cloak of Resistance +5, and
Bracers of Armor +3) and two enchantment recipes
(
Recipe: Spell Resistance and
Recipe: AC Bonus Enchantment +3). If you bash the bookcase, then you'll find a locked and trapped chest containing another item recipe (for
Ring of Freedom of Movement), plus a
Ring of Hiding and the mace
Az'zurix Everflame. But if you loot the chest, then the gargoyles in the first room will come to life and attack you.
28 - Neverwinter
You'll find shopkeepers, quest givers, potential companions and more in Neverwinter. See the quest entry for
Missing Associates for more information.
29 - Pirate Cove
Without surprise, you'll encounter a bunch of pirates inside the cove, including Captain Blunderbuss and his crew in the back chamber. No matter what you say to them, the pirate crew will attack you, although the navigator might teleport away if you intimidate or bluff them. After the battle, when you loot the chests and bodies in the chamber, you'll find
Bracers of Armor +2, a
Shortbow +2, a
Rapier +2,
Talos' Fury, and more. We've also heard that you can find
Chef Gronk's Tenderizer here (which makes sense given that Chef Gronk is one of the pirates), but it never dropped for us.
You'll also find an arcane nexus in the cove. It's involved in the quest
A Knot in the Weave.
30 - Port Llast
Port Llast is involved in the quests
Under New Management,
The Wrath of Umberlee,
Army of the Dead, and
Septimund. Completing either
The Wrath of Umberlee or
Amy of the Dead will allow you to trade with Port Llast and purchase knucklehead ivory.
31 - Priory of the Depths
The priory is involved in the quest
The Wrath of Umberlee.
32 - Gothaladreum
This graveyard is involved in the quest
Army of the Dead.
33 - Arcane Brotherhood Outpost
On the main floor of the outpost, you'll have to battle Luskan pirates and Hosttower apprentices, but you'll find a
Ring of Wizardry (1). On the upper floor, you'll have to fight Luskan berserkers, a Luskan pirate captain, and Hosttower wizards, but you'll find
Enduring Vestments, a
Ring of Resistance +3, a
Luskan Battlemage's Rapier, an arcane nexus, and over 10,000 gp. You'll need to visit arcane nexuses for the quest
A Knot in the Weave.
34 - Forgotten Ruin
Inside the ruin you'll encounter an iron golem, but you'll also find four chests containing
Forgetful Robes, five recipes (for the "greater" resistance rings), some gems, and more.
35 - Malarite Hermit's Cave
You'll be attacked by a pair of dire bears and a mad hermit when you enter the cave. The hermit will drop a
Battleaxe +3 and
Scale Mail +3 when he dies, and you'll also find some spell scrolls and more in a chest in the hermit's bedroom.
36 - Gnoll Caves
You'll encounter a bunch of wimpy gnolls in these caves. The gnoll leader will drop a
Flail +2 when he dies.
37 - Onyx Cave
Inside the cave you'll come to a locked onyx door. You won't be able to bash it or pick it open. If you examine the carving on the door, and if you have a high enough lore skill, then you'll recognize the symbol of the goddess Shar. If you read the inscription, then you'll notice the words "and in the darkness, lies the way."
To open up the door, you'll need a character who can cast the darkness spell. Darkness is both a divine and an arcane spell, available to bards, clerics, sorcerers, and wizards (the warlock version won't work), and so it should not be difficult to add a character with the spell to your party. Failing that, you can also open the door using a scroll of
Darkness, which you can purchase from the Thayan merchant in Neverwinter.
Past the door, you'll run into some disciples of Shar. If you're proficient in the bluff skill, then you'll be able to fool the disciples into not attacking you, but if you try to explore too much of the cave then they'll attack you anyway, and so you might as well take them on right away. If you kill all of the disciples, then you'll gain the Slayer of Sharrans feat, and you'll find a
Kama +2, a
Morningstar +2, and
Thundering Handwraps on their corpses.
In the rest of the cave system, you'll meet Ribsmasher (who you might remember from the OC) in a jail cell, and he'll become available as a companion. You'll also find a treasure room, and from the chests inside you'll be able to pick up a
Sharpshadow Blade, an
Adamantine Katana, a
Stone of Controlling Earth Elementals, and more.
38 - Forktongue Bandit Hideout
This hideout is involved in the quest
Shortage.
39 - New Leaf
This town is involved in the quest
Shortage. You'll be able to purchase zalantar from New Leaf.