Swords and Sorcery: Underworld Review
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So, if you lack streetcred due to not having played many of the genre classics, and you've simply always craved some oldschool RPG experience, but were afraid of having to map all the dungeons yourself and being allowed to save in taverns only, or just want to relive the experience, this is the game for you. I honestly hope the target group is big enough to merit a sequel. Then again, I hope that these people, after getting accustomed to the oldschool feel, move on to play the true classics, since they still have more to offer.
"Sword and Sorcery -- Underworld" shows many things. For example, that in 2010 you could release a commercial game without any animation. But also that such games can be damn enjoyable. It costs $20 (you can also find it on GamersGate). This is reasonable, but, I guess, also the maximum one can ask for this title. One could point out that there are many cheap games with AAA values on various sales around the internet. But as far as I can see, none of these titles is an addictive old-school dungeon crawl in the style of the first Might and Magic games. Try the demo!