Dead Island Gets Resteamed, Bonus in the Works For Early Buyers
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Category: News ArchiveHits: 1636
Multiplayer and Matchmaking improvements
'¢ Maps are now correctly synchronized when player joins during map loading
'¢ Games now filter correctly in lobby
'¢ After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
'¢ Map tracking now works correctly after loading checkpoints
'¢ Health and stamina bars of enemies now display correctly in coop.
'¢ Locations of invisible NPCs are no longer shown
'¢ More than one player can now use the same ladder simultaneously
'¢ Focus on items in shops is not changing after operation (sell, buy)
'¢ Additional Interface polishing
'¢ Fixed displaying gather rings near some door
Player death behavior improved
'¢ Respawn position now saved when playing in cooperative mode
'¢ If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
'¢ Added distinction between quest checkpoints and other saves
Minor animation fixes
'¢ AI animation now displays correctly after fast travel or travel through portals
AI improvements
'¢ Improved enemy awareness (zombies)
'¢ Enemies reaction to fire adapted
'¢ Enemies are now able to successfully reach player on some arenas
'¢ Shooting enemies no longer spawn infinitely
Balancing changes in difficulty
'¢ Item level will be calculated correctly when playing in second playthrough
'¢ Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
'¢ Health regeneration is now disabled during grab.
'¢ More HP for all escorted NPCs
'¢ Removed all instances of Butcher during escorts
'¢ Purna can gain bonus rage from both (Grim Inspiration) and (Inspiring Kick)
'¢ Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree
Pause Option added
'¢ Added information about players requesting pause (Co-op)
Looting rules improved
'¢ Thrown items now cannot be picked up by another player for 5 minutes.
'¢ Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
'¢ Rectified occasional graphical glitch with NPC's hands bending awkwardly
'¢ Animations now display correctly when trading
'¢ Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
'¢ Volume of pickup's engine has been increased
Quest bugs removed
'¢ All side quests in Laboratory can now be successfully completed
'¢ Potential walkthrough blocker removed when quest "Knockin' on Heaven's Door" is completed before talking to Dominik during "On the air" quest