Mass Effect 3 Demo Impressions
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The moment that gameplay began, I immediately felt at home. The overall feel was intact, the weapons we've always known were there, the characters I care about are in front of my face. and all of that was about to come to an end as a giant Reaper battlefield was raging before my eyes.
Immediately, Anderson and I began to escape the tower via rooftop access. We take a running jump over a gap, sprinting for our lives from the Reapers. Continuing to move as quickly as we can across the roofs, everyone's favorite enemy makes an entrance to the party: Husks.
Anderson and I make quick work of them, but I run out of ammunition for my pistol, and have to get up close and personal with the new melee system. Tapping the B button makes Shepard dish out a solid punch, while holding it made the omni tool on his right arm transform into a sword, impaling the sad soul in front of me.
And EvilSourceGaming chimes in with more:
This demo has got me greatly interested in the game to the point that I feel like I might have missed out on Mass Effect and Mass Effect 2, but feel that even if you haven't played both like myself you are not missing out or totally clueless about the story.
For those wondering how the Kinect features are with the game, they are responsive and work as advertise, no frustration in repeating anything or having to overly say anything. Simple tone of voice seemed to work fine for me. Great job at this from the guys that worked on this part of the game does give it more involvement which in turn makes you feel more part of the story and in control.
They also share a significant spoiler about The Illusive Man from the Art of the Mass Effect Universe book, if you don't mind that sort of thing.