XCOM: Enemy Unknown Preview
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In the example we were shown by lead designer Jake Solomon, XCOM's squad was dropped off outside a petrol station. The first job is to locate the aliens: Jake quickly spots a small grey Sectoid alien hiding behind a car (good plan, invader from another galaxy!) and directs one soldier to give suppressing fire and another to toss a grenade inside the car. Boom.I'm still in shock that there is a turn-based, multi-platform strategy/RPG from a large publisher is actually going to become a reality.
Turn-based combat means each soldier can move and perform only one action per turn, with firing a weapon the most basic. It's more about tactics than brute force.
The large, gorilla-like Mutons inside the petrol station are the bigger problem. Thankfully, it's not just cars that are destructible. Jake has his Heavy soldier rocket the side of the petrol station; boom again. The entire wall crumbles, giving his sniper line of sight on the Mutons.