XCOM: Enemy Unknown iOS Port Won't Have Paid Power-ups

Frankly I find it sad that the mobile/tablet market is in such a state that I have to report this as news, but anyway, talking to IGN Jake Solomon, lead designer on XCOM: Enemy Unknown, has confirmed that the iOS port of the title will be sold at a "premium, up-front, fair price" and that it won't feature any in-app purchases, such as power-ups.

Quotes:
. Will gamers be able to pay extra money to get more powerful squadmates or, say, up their chance-to-hit from 75% to 100%?

"Oh God, please... no. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth."

...

"We're going to be offering XCOM at a premium, up-front, fair price. We're excited to be in this position and excited to see how people respond. We've proven [big console-quality experiences] can be recreated on mobile. Now we just have to see how the market responds... If it works, I'll love it. As a gamer. I love games like FTL, Mark of the Ninja, SimCity... I would play the shit out of them on mobile. I want to see that happen."