Neverwinter Gets TXAA Anti-Aliasing, Demo Video
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Earlier this month, Perfect World and NVIDIA debuted a new technology called TXAA anti-aliasing in Neverwinter, and that's led to both a demonstration video and several screenshot-laden paragraphs to help explain exactly what it does for the graphical prowess of the game (and others to follow). First, the video:
And word is:
If you've yet to plunge into Neverwinter's expansive world, now is the perfect time the start of December saw the launch of a new, expansive campaign module, this week sees the launch of the Winter Festival event, and the game now looks smoother and clearer with the introduction of NVIDIA TXAA Anti-Aliasing.
If you're unfamiliar with our GeForce GPU-exclusive anti-aliasing, NVIDIA TXAA is a custom-developed technique designed to tackle temporal aliasing, the movement of anti-aliased edges when the player's camera or view point moves. Referred to as crawling and shimmering, this movement is a particular eyesore in games with fine detail, like that found in Neverwinter's urban environments.
Combining Multisample Anti-Aliasing (MSAA) with a custom CG movie-style resolve, and a temporal filter, TXAA effectively combats temporal aliasing whilst simultaneously anti-aliasing geometry to a degree comparable to that of 2xMSAA and 4xMSAA. An example of the technology can be seen below in our Dungeons & Dragons Neverwinter GeForce GTX Technology Trailer.
If you have a GeForce GTX 600 or 700 Series Kepler GPU, TXAA Anti-Aliasing can be enabled in Neverwinter by opening the (Video) options menu, selecting (Direct3d 11) in the (Video card) dropdown, restarting the game, then scrolling down into the (Advanced Video Settings) section of the Video options menu, and selecting (TXAA) in the (Antialiasing) dropdown. The (Antialiasing Quality) setting directly below enables you to adjust the quality of the effect.