The Elder Scrolls Online "Ask Us Anything": Cyrodiil
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A new "Ask Us Anything" feature is up on the official The Elder Scrolls Online website, with this most recent edition focusing on community-submitted questions regarding Cyrodiil itself and the game's player vs. player aspects. A couple of samples:
Will the design of Cyrodiil allow solo players or small groups to roam around without having to be part of a massive group? Are there multiple ways to enter the area or just one small corridor?
There's a bottleneck location between each of Cyrodiil's three territories where you can find other players taking land routes across the area. Everyone in Cyrodiil can see where transit networks end for each alliance clearly on the map, so hanging out near those end points is a great way to find skirmishes.
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When a keep is under attack, is the defending alliance informed of the assault? If so, who receives alerts? Can we receive them while we're outside of Cyrodiil and see battles on the map? Do you have a plan to deal with spying?
When a keep is under attack, everyone in the zone will see an icon on the map that indicates the assault status, so you'll be able to easily determine which keeps are in danger. Some events are broadcast across the entire game; for instance, you'll see a message when an emperor is crowned or an Elder Scroll is captured no matter where you are. As far as spying goes, there are only so many systems we can put in place to prevent it before we end up getting in the way of fun, so we need to be cautious. We can, for example, prevent players from joining a campaign if they have a character of an opposing alliance assigned to that campaign.