Fallout 4: Automatron DLC Reviews
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We've put together a roundup of reviews for the first DLC released for Fallout 4, Automatron. This piece of downloadable content seems to have garnered decent but generally unenthusiastic critiques from the part of the dedicated press that's covered it so far, with the consensus seemingly being that the story feels extremely short, but the robot customization is satisfying.
Eurogamer, scoreless.
Glitches aside - does all this constitute a fair return on its standalone price, and does it bode well for the rest of Fallout 4's Season Pass content? Well, Fallout 4 as it stands is an absolute embarrassment of areas and missions, and the Automatron's offerings aren't that unusual, expansive or elegantly made, but hammering together a cutting edge robo-army for your settlements has the potential to soak up another dozen hours or so.
And of course, these are creations you'll be able to take with you on future DLC adventures, such as the vaguely Shivering-Isle-esque Far Harbor, which is said to be the largest downloadable area Bethesda has ever coded. I look forward to scouring it with Edwinator V6 hovering faithfully at my side, or at least hovering faithfully inside a nearby object.
Push Square, 7/10.
Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
Stevivor, scoreless.
You can easily progress to the end of the new missions within a few hours. This is obviously why the first two installments in the (Season Pass) are cheaper if purchased separately, unlike Fallout 4'˜s third piece of DLC. Even at the cheaper, separate price, there's really no need to bother with (Automatron) unless you've already done absolutely everything in Fallout 4 and desperately want more.
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While I had a lot of fun in (Automatron), it's a bit of a tease. Still, it's a fun, lovely little romp that has that Fallout charm I know and love. The problem is, now I want more of that and now I have to wait. Either way I'm looking forward to the next installment.
HeyPoorPlayer, 3.5/5.
All told, I would say that this isn't a DLC for everyone. It's definitely a worthy and valid expansion to an already solid game, but definitely not worth the price of entry. I'm of the opinion that this is almost a waste of a slot on that season pass ticket that was offered before the games launch but that's just me and my experience with prior Bethesda RPGs. I'd suggest Fallout fans pick this up but more than likely you've already grabbed that season pass.
iDigitalTimes, 4.0/5.
The real question most fans are probably wondering is (Is Automatron worth the price?) I would say, for only $10, yes it is. The ability to build your own robot companion is so cool it almost justifies the price by itself. The one quest line seems a little weak, but it still took me roughly seven hours to play through. Both those combine to a DLC that is fun and does a good job of getting me back into and interested in Fallout 4.
Forbes, scoreless.
I understand the logic of requiring all these crafting skills to build and mod robots, but it's frustrating to play this content when you haven't built your character that way, and it's really hard to shift directions this late, unless you just start regrinding. And lord knows my 1 intelligence melee character shouldn't bother with Automatron at all.
Everything is great about this DLC except this gate I ran into with bot building. I realize that some people won't have this problem at all and they've been master crafters for ages, but it really soured the experience for me. Still, this was a lot more than I was expecting, and I do recommend it for any fan of the original game. I just hope you have the right build in place or have saved some skill points to become a master bot builder.
TrustedReviews, 3.5/5.
Based predominantly around robots which is probably an instant turn on or turn off depending on how you take to big chunks of metal Automatron is constantly focused on showing just exactly what you can do with a friendly cyborg. After meeting new companion Ada and running one small errand, you're given access to a new workbench and from here the tools to build your own animatronic become readily available.
This is where you'll likely be sucked in, namely because developer Bethesda has gone to great lengths to ensure there's plenty to play around with. Constructed out of crafting materials that you'll already have plenty of if Fallout 4's settlement building sunk its teeth into you there's far more depth here than you'd expect a piece of DLC to have.
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A decent first DLC offering from Fallout 4 and one Bethesda will hopefully build on. Automatron isn't the longest content you'll ever play, but it's enjoyable nonetheless.
Destructoid, 6/10.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.