Fallout 4 v1.7 Patch Released

In preparation for the impending release of the game's Nuka-World DLC, Bethesda Softworks has released a version 1.7 patch for Fallout 4 across all available platforms, which includes a few small features and an assortment of fixes across the game and its modding capabilities. The notes:

NEW FEATURES

• Support for Nuka-World
• New store art type for Workshop settlements
• Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES

• General optimization and stability improvements
• Jun and Marcy Long are no longer essential after completing "Sanctuary"
• Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
• Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
• Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
• Fixed issue with companions unequipping clothing when fast traveling with player
• Fixed an issue with player animations not loading properly after reloading a saved game
• Fixed issue where certain dog armors would not equip properly on Dogmeat
• Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
• Fixed infinite load that would occasionally occur while logging off while downloading a mod
• Fixed a crash related to investing in a store while trading
• Fixed issue where "Quartermastery" would send player to erroneous locations
• Fixed performance issues related to dropping certain weapons
• Fixed issue where melee weapon would not properly after dying and reloading the save
• Fixed a rare issue where Sturges and Mama Murphy would stop moving
• Fixed snapping issue with Surgery Center in Workshop mode
• Fixed an issue with falling through moving platforms when pausing the game
• Fixed rare performance issue when equipping certain items in Pip-Boy

MODS FIXES
(PC and Xbox One only)

• Fixed issue where Mods images would stop displayed while scrolling through Mods menu
• Disable All Mods now works properly when offline
• NPCs that are changed in a Mod will update changes like hairstyles properly
• Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
• Fixed issue where sneaking would turn player invisible while running with Mods
• Localization strings moved to Interface archive
• Minor UI improvements to Mods menu and Mods Detail menus