Irrational Games Rebranded to Ghost Story Games
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Ken Levine's Irrational Games studio has been going through internal changes for some time now. And while we still don't have any solid information regarding the studio's next title, it has been recently announced that Irrational Games is no more. But don't worry, the studio isn't gone, it just changed its name to better reflect its current focus. Please welcome, Ghost Story Games.
Here's a bit from the new studio's Welcome post, including some quotes from the developers:
Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.
We are not yet ready to share any more on our new game, but we invite you to join us and take part in our community[.]
“Ghost Story for me is defined by a small but experienced team working together to push the boundaries of what interactive narrative means. Because of the team size, there is a flat hierarchy and a strong DIY attitude that prevails at the studio. This means each team member has clear ownership and responsibility for how they are affecting the game. It’s great to come to work every day and see so much talent and passion working together towards a common goal.”
Shawn Robertson, Art Director
“Real focus on making core games for core gamers. Emphasis on making games with inspiring and intriguing story and characters, with a high quality bar for execution. Deep interest in finding innovative solutions to problems that have plagued game development for decades. The world and IP we are creating is richly specific and original, and conveys both wonder and nostalgia.”
Seth Kendall, Senior Animator
“I appreciate working with a talented, respectful team who shares the same high-level vision and commitment to our project. It’s a supportive and collaborative work environment where we can all work together and all be heard.”
Emma Clarkson, Associate Producer