Torchlight III Early Access Update - Supporter Rewards and Patch Delay
-
Category: News ArchiveHits: 909
With Echtra Games’ hack ‘n’ slash action-RPG Torchlight III entering its second month in early access, this development update lists a good number of known issues and upcoming fixes and reveals a couple of cosmetic rewards the game’s early access supporters will be receiving in the near future. More on that:
Hello Torchlight fam!
It’s officially been over a month since we released Torchlight 3 on Early Access, and while we are always excited to share the latest upcoming news, this week we wanted to take a bit of a break from our usual updates and highlight some of the other heroes that make this game possible.
Without further ado, a photo gallery and tribute of the pets, plants, and people who influence and support Torchlight 3’s development less... directly.
[...]
And while that is pawesomely adorable, we wouldn’t leave you without some sort of Torchlight 3 update or news; so in addition to the very important content above, we wanted to provide additional details about the incoming exclusive gifts. While we don’t have a specific date to mention yet, we do plan to release these gifts over the next few weeks/updates! Additionally, for those who had access (or should have) to previous Alpha/Extra Life gifts, those will be mailed out separately within the next few weeks as well.
EARLY ACCESS REWARDS
Players will receive this automatically when the gift / update is live if they purchased Torchlight 3 during Early Access.
Reignited Banner
Thank you gift for participation in Early Access, 2020.
Reliquary
Since Relics are receiving a major update, the Reliquary will no longer be used for storing Relics. This will now become an exclusive fort decoration for those who were around before Relics were cool...
A big shout out to all the pets, plants, and people in your life that make long days quicker, video games more fun to play, and in general, make it just a little bit easier for you to breathe each day.
- Echtra Bean
And then, we also get this Steam announcement that lets us know that the launch of the game’s upcoming content update had to be pushed back a few days in order to fix some issues and rebalance a thing or two. Check it out:
Hello homies,
The next mainline release, with the Challenge Dungeon enabled, is looking really good and has a lot of other updates included with it that we are really excited about. We have a few last minute fixes that the team wants to make before we go live, so the patch will be rescheduled.
We believe Wednesday is the likely day for the patch to go live. Players on PTR have shown us some issues that, while infrequent, can prevent players from completing a challenge run. Because these can cause progression setbacks we want to complete the following before players dive into Challenge Dungeon in earnest:If you are interested in knowing more, you can always drop into our Discord server for more detailed information and chats with the development team.
- Fix all known areas lacking a boss or warp spawn.
- Make it so if the player doesn’t die, the challenge isn’t failed. That means if the player has to bail from the map for any reason, their challenge progress is not reset. They will still need to beat the map in a single start-to-finish run.
- Add dynamic drop rate for quest items. We are already tuning the number of item drops required on certain quests. This will also ensure that if you had bad luck early in a run you are able to get enough drops overall.
- Echtra Bean