Automated Skill Checks
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Category: News ArchiveHits: 1034
...will we be able to include automatic Skill Checks in our scripting?
Such as...
Player walks over X
Check Search Skill, If result > 15
message the player, "You think the door ahead is trapped..."
or...
Player says to an NPC, "What about the Dragon?"
NPC responds, "I don't know anything about a Dragon."
Check Sense Motive, if result is > NPCs Bluff
message to player, "You think he's lying."