Neverwinter Nights Review @ Entertainment Depot
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Where Vampire: The Masquerade - Redemption failed in its attempt to re-write the book on pen-and-paper style of multiplayer role-playing, Neverwinter Nights succeeds admirably. The Aurora toolset is an incredibly powerful thing, enabling even non-programmers to whip together a primitive environment in very little time, although those who seek to piece together their own long, extensive adventures will be forced to pick up some of the C-ish language. More than anything else, it is this last issue which is most likely to turn off prospective fans, which is a shame: the support from the company itself as well as the infinitely resourceful community can walk programming newbies step-by-step through even the most complex scripting. And it is truly something worth understanding, as the tremendous experiences to be had online or in the 500 downloadable modules will attest. As if all this wasn't enough, a rock-solid and highly entertaining single-player campaign is included, offering a little something for everyone, and showing off exactly what the toolset is capable of with the right amount of time. When all is said and done, Neverwinter Nights stands as a landmark achievement for the RPG community, coming full circle with its tabletop roots by giving fans full control over a true digital version of pen-and-paper functionality. Exciting, empowering, and, more importantly, fun, it's the ultimate tool for the true RPG fan, who shouldn't hesitate in the least to pick up this amazing gem.