New Frontiers Boat Information
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Siege weaponry may be used to sink other ships, among other things. The two bigger ships have siege weapon capability. Once attached to the proper hookpoints on deck (and the weapon's operator is also attached to the right hookpoint), siege weapons can be fired while boats are moving or stopped.
The boats have different speed ranges (as a point of reference for the following numbers, know that the TOA skiffs move at the speed of 500):
Small boats ((Scout Boats)) require at least one person on board to get it to move, and seat a maximum of eight people. There are no siege hookpoints aboard this model, since she is the easiest to get launched and requires the least organization among players. With only her captain, a small boat is set to move at 395. With a full crew, she moves at 500.
Medium sized boats ((Galleons)) require a captain and a first mate to move, and seat a maximum of sixteen. The minimum speed is 290, but a full complement of sailors makes her go at 500. These vessels have two (small) siege hookpoints.
The largest ship in the fleet ((Warships)) must have four aboard in order to launch, and has room for thirty two invaders. Her skeleton crew speed is only 80, and moves at 500 when fully loaded. These monstrous boats have two (large) siege hookpoints, and two (small) ones.